public void FixedUpdate() { saturation = (slider.value) / 100; year = (int)slider2.value; Debug.Log(saturation); Debug.Log(year); Debug.Log(current_); if (current_ == 0) { slider.value = (float)0.5; slider2.value = 4; CreatScript.saturation = saturation; CreatScript.changeJacketColor(); } if (current_ == 3) { CreatScript.saturation = saturation; CreatScript.changeJacketColor(); } if (current_ == 4) { CreatScript.year = this.year; CreatScript.createAcc(year); } }
IEnumerator stay10Seconds() { yield return(new WaitForSeconds(10)); canvases[current].SetActive(false); current = 0; canvases[0].SetActive(true); field = 1; saturation = (float)0.5; ChangeImage(0); CreatScript.createAcc(11); CreatScript.field = this.field; CreatScript.create(field); CreatScript.saturation = saturation; CreatScript.changeJacketColor(); }
public void forward() { canvases[current + 1].SetActive(true); canvases[current].SetActive(false); current += 1; if (current == 4) { saturation = (slider.value) / 100; //we have to embeded this part to changing saturation realtime CreatScript.saturation = saturation; CreatScript.changeJacketColor(); // } if (current == 5) { year = (int)slider2.value; StartCoroutine(stay10Seconds()); } }