public AllData(RelayCannonsData cannons, FansData fans, CrafterData crafters, ItemObjectsData items, MinersData miners, OreData ores, InventoryData invents, UnPackagerData unPacks, PackagerData packs, EggData eggs, SplitterData splits, PumpsData pumps, ZapTowerData zaps, RocketData rock) { cannon = cannons; fan = fans; crafter = crafters; item = items; miner = miners; ore = ores; invent = invents; unPack = unPacks; pack = packs; egg = eggs; split = splits; pump = pumps; zap = zaps; roc = rock; }
public override void Parse(GameBitBuffer buffer) { CrafterData = CrafterData.ParseFrom(buffer.ReadBlob(32)); }