// Grab a reference to the FirstPersonLook script in order to freeze look movement while craft menu is showing
 void Start()
 {
     firstPersonLook     = FindObjectsOfType <FirstPersonLook>()[0];
     craftMenuInnerLayer = GetComponentInChildren <CraftMenuInnerLayer>();
     //craftMenuInnerLayer.gameObject.SetActive(false);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="parentLayer"></param>
 public void SetParentMenu(CraftMenuInnerLayer parentLayer)
 {
     craftMenuInnerLayer = parentLayer;
     craftMenuInnerLayer.DeactivateAfterSetup();
 }