// Grab a reference to the FirstPersonLook script in order to freeze look movement while craft menu is showing void Start() { firstPersonLook = FindObjectsOfType <FirstPersonLook>()[0]; craftMenuInnerLayer = GetComponentInChildren <CraftMenuInnerLayer>(); //craftMenuInnerLayer.gameObject.SetActive(false); }
/// <summary> /// /// </summary> /// <param name="parentLayer"></param> public void SetParentMenu(CraftMenuInnerLayer parentLayer) { craftMenuInnerLayer = parentLayer; craftMenuInnerLayer.DeactivateAfterSetup(); }