void ListenerKeyUp(object sender, KeyEventArgs e) { e.Handled = true; m_GameEngine.KeyUp((int)e.KeyCode); float x = 0, y = 0, z = 0; m_GameEngine.GetCameraInfo("Position", out x, out y, out z); this.Text = "BOOM! Editor | Camera Position: (" + x + ", " + y + ", " + z + ")"; if (e.Control && e.KeyCode == Keys.Z) { e.Handled = true; } if (e.Control && e.KeyCode == Keys.Y) { e.Handled = true; } }