public void InitializeCity(CountyController countyBelongingTo) { SetCounty(countyBelongingTo); gameController = FindObjectOfType <GameController> (); SetTeamOfCity(teamObjects [0].GetComponent <TeamController> ()); for (int i = 0; i < teamObjects.Count; i++) { if (i == 0) { teamObjects [i].GetComponent <TeamController> ().InitializeTeam(this, true); } else { teamObjects[i].GetComponent <TeamController> ().InitializeTeam(this, false); } } GetComponent <SpriteRenderer>().color = currentCityTeam.teamCityColor; GetComponent <SpriteRenderer> ().enabled = false; GetComponent <Collider2D> ().enabled = false; }
public static CountyController Fixture() { CountyController controller = new CountyController(new CountyRepository(), "", new LoginView()); return controller; }
public static CountyController Fixture() { CountyController controller = new CountyController(new CountyRepository(), "", new LoginView()); return(controller); }
public void SetCounty(CountyController countyBelongingTo) { county = countyBelongingTo; }