public void InitializeCity(CountyController countyBelongingTo)
    {
        SetCounty(countyBelongingTo);

        gameController = FindObjectOfType <GameController> ();

        SetTeamOfCity(teamObjects [0].GetComponent <TeamController> ());

        for (int i = 0; i < teamObjects.Count; i++)
        {
            if (i == 0)
            {
                teamObjects [i].GetComponent <TeamController> ().InitializeTeam(this, true);
            }
            else
            {
                teamObjects[i].GetComponent <TeamController> ().InitializeTeam(this, false);
            }
        }

        GetComponent <SpriteRenderer>().color = currentCityTeam.teamCityColor;

        GetComponent <SpriteRenderer> ().enabled = false;
        GetComponent <Collider2D> ().enabled     = false;
    }
예제 #2
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 public static CountyController Fixture()
 {
     CountyController controller = new CountyController(new CountyRepository(), "", new LoginView());
     return controller;
 }
예제 #3
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        public static CountyController Fixture()
        {
            CountyController controller = new CountyController(new CountyRepository(), "", new LoginView());

            return(controller);
        }
 public void SetCounty(CountyController countyBelongingTo)
 {
     county = countyBelongingTo;
 }