// Use this for initialization void Start() { if (instance == null) { instance = GetComponent <CountdownCanvasScript>(); } else { Destroy(gameObject); } SetInactive(); }
private void GenerateLevel() { SetConstants(); SetAugLines(); MakeFloor(); MakeTrack(); CreatePortal(); CreateCheckPoints(); SetCheckpoints(); Spawn(); playContainer.gameObject.SetActive(true); MainOverlay.SetActive(); idcanvas.SetActive(false); CountdownCanvasScript.SetActive(); }