private void Awake() { rb = GetComponent <Rigidbody>(); shootCooldown = GetComponent <CoolDownSc>(); levelManager = FindObjectOfType <LevelManager>(); screenHeightUnits = 2 * Camera.main.orthographicSize; screenWidthUnits = screenHeightUnits * Camera.main.aspect; }
void Start() { spawnCooldown = GetComponent <CoolDownSc>(); asteroidPool = GetComponent <ObjectPool>(); }