void BeginGaming() { if (AudioPlayer != null) { AudioPlayer.Dispose(); AudioPlayer = null; } Navigate.Parameters.Clear(); CurrentSet = new ControlsSet(); AudioPlayer = new AudioPlayer("BGM.wav"); AudioPlayer.Volume = 0.1f; AudioPlayer.Play(); CurrentSet.StartupView.Value.Start += Value_Start; SetView(CurrentSet.StartupView.Value); FadeIn(); }
protected override void SetEnabled(ControlsSet _buttons) { Parent.m_ControlState.SetEnabled = _buttons; }
protected abstract void SetEnabled(ControlsSet _buttons);