/// <summary> /// Awake()でコントローラーのインスタンス生成 /// </summary> private void Awake() { if (!AllController) { AllController = gameObject.AddComponent <GamePadController>(); } if (!Controller1) { Controller1 = gameObject.AddComponent <GamePadController>(); } if (!Controller2) { Controller2 = gameObject.AddComponent <GamePadController>(); } if (!Controller3) { Controller3 = gameObject.AddComponent <GamePadController>(); } if (!Controller4) { Controller4 = gameObject.AddComponent <GamePadController>(); } AllController.SetParameter(gamePad_dead); Controller1.SetParameter(gamePad_dead); Controller2.SetParameter(gamePad_dead); Controller3.SetParameter(gamePad_dead); Controller4.SetParameter(gamePad_dead); AllController.Controller = GamePad.Index.ALL; Controller1.Controller = GamePad.Index.One; Controller2.Controller = GamePad.Index.Two; Controller3.Controller = GamePad.Index.Three; Controller4.Controller = GamePad.Index.Four; }
// Use this for initialization // this method is executed when we instantiated the laser object void Start() { //damage = 2; //speed = 15; // transform.forward is to make it move forward (along x axis in this case) GetComponent <Rigidbody2D> ().velocity = transform.right * speed; player = GameObject.FindGameObjectWithTag("Player").GetComponent <Controller3>(); }
// Use this for initialization // this method is executed when we instantiated the laser object void Start() { //damage = 2; //speed = 15; // transform.forward is to make it move forward (along x axis in this case) GetComponent<Rigidbody2D> ().velocity = transform.right * speed; player = GameObject.FindGameObjectWithTag("Player").GetComponent<Controller3>(); }
// Use this for initialization void Start() { bubble = this.transform.Find("Bubble").gameObject; player = GetComponent <Controller3>(); levelmanager = FindObjectOfType <LvlManager> (); //init bubble with radius bubble.transform.localScale = new Vector3(player.radius, player.radius, 0); }
// Use this for initialization void Start() { bubble = this.transform.Find("Bubble").gameObject; player = GetComponent<Controller3>(); levelmanager = FindObjectOfType<LvlManager> (); //init bubble with radius bubble.transform.localScale = new Vector3(player.radius,player.radius,0); }
public void NoProxyRequiredInheritedClass() { var view = new ViewRequiringController2(); var controller = new Controller3(); Assert.IsNull(view.Controller); UipUtil.SetController(view, controller, false); Assert.AreSame(controller, view.Controller); Assert.IsFalse(controller.DidSomething); view.DoSomething(); Assert.IsTrue(controller.DidSomething); }
// Use this for initialization void Start() { player = FindObjectOfType <Controller3> (); }
// Use this for initialization void Start() { player = FindObjectOfType<Controller3> (); }
void Start() { anim = GetComponent <Animator>(); player = GetComponent <Controller3> (); }
void Start() { anim = GetComponent<Animator>(); player = GetComponent<Controller3> (); }