Inheritance: MonoBehaviour
Beispiel #1
0
    /// <summary>
    /// Awake()でコントローラーのインスタンス生成
    /// </summary>
    private void Awake()
    {
        if (!AllController)
        {
            AllController = gameObject.AddComponent <GamePadController>();
        }
        if (!Controller1)
        {
            Controller1 = gameObject.AddComponent <GamePadController>();
        }
        if (!Controller2)
        {
            Controller2 = gameObject.AddComponent <GamePadController>();
        }
        if (!Controller3)
        {
            Controller3 = gameObject.AddComponent <GamePadController>();
        }
        if (!Controller4)
        {
            Controller4 = gameObject.AddComponent <GamePadController>();
        }

        AllController.SetParameter(gamePad_dead);
        Controller1.SetParameter(gamePad_dead);
        Controller2.SetParameter(gamePad_dead);
        Controller3.SetParameter(gamePad_dead);
        Controller4.SetParameter(gamePad_dead);

        AllController.Controller = GamePad.Index.ALL;
        Controller1.Controller   = GamePad.Index.One;
        Controller2.Controller   = GamePad.Index.Two;
        Controller3.Controller   = GamePad.Index.Three;
        Controller4.Controller   = GamePad.Index.Four;
    }
Beispiel #2
0
    // Use this for initialization
    // this method is executed when we instantiated the laser object
    void Start()
    {
        //damage = 2;
        //speed = 15;
        // transform.forward is to make it move forward (along x axis in this case)
        GetComponent <Rigidbody2D> ().velocity = transform.right * speed;

        player = GameObject.FindGameObjectWithTag("Player").GetComponent <Controller3>();
    }
Beispiel #3
0
    // Use this for initialization
    // this method is executed when we instantiated the laser object
    void Start()
    {
        //damage = 2;
        //speed = 15;
        // transform.forward is to make it move forward (along x axis in this case)
        GetComponent<Rigidbody2D> ().velocity = transform.right * speed;

        player = GameObject.FindGameObjectWithTag("Player").GetComponent<Controller3>();
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        bubble = this.transform.Find("Bubble").gameObject;

        player       = GetComponent <Controller3>();
        levelmanager = FindObjectOfType <LvlManager> ();

        //init bubble with radius
        bubble.transform.localScale = new Vector3(player.radius, player.radius, 0);
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        bubble = this.transform.Find("Bubble").gameObject;

        player = GetComponent<Controller3>();
        levelmanager = FindObjectOfType<LvlManager> ();

        //init bubble with radius
        bubble.transform.localScale = new Vector3(player.radius,player.radius,0);
    }
        public void NoProxyRequiredInheritedClass() {
            var view = new ViewRequiringController2();
            var controller = new Controller3();

            Assert.IsNull(view.Controller);
            UipUtil.SetController(view, controller, false);
            Assert.AreSame(controller, view.Controller);

            Assert.IsFalse(controller.DidSomething);
            view.DoSomething();
            Assert.IsTrue(controller.DidSomething);
        }
Beispiel #7
0
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType <Controller3> ();
 }
Beispiel #8
0
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<Controller3> ();
 }
Beispiel #9
0
 void Start()
 {
     anim   = GetComponent <Animator>();
     player = GetComponent <Controller3> ();
 }
Beispiel #10
0
 void Start()
 {
     anim = GetComponent<Animator>();
     player = GetComponent<Controller3> ();
 }