// Start is called before the first frame update void Start() { control_turn = controlTrun.GetComponent <ControlTrun>(); control_bar = controlBar.GetComponent <ControlBar>(); make_chara = makeChara.GetComponent <MakeChar>(); chara_ob = make_chara.chara_ob; charas = make_chara.charas; enemy_ob = make_chara.enemy_ob; enemies = make_chara.enemies; time_all = (charas[0].getTime() + charas[1].getTime() + charas[2].getTime()); audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { makeField = Field_m.GetComponent <MakeField>(); field_ob = makeField.field_ob; for (int y = 0; y < makeField.Y; y++) { for (int x = 0; x < makeField.X; x++) { road[y, x] = field_ob[y, x].GetComponent <Road>(); } } control_turn = controlTrun.GetComponent <ControlTrun>(); control_char = controlChar.GetComponent <ControlChar>(); }
void Start() { control_turn = controlTrun.GetComponent <ControlTrun>(); }