예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     control_turn = controlTrun.GetComponent <ControlTrun>();
     control_bar  = controlBar.GetComponent <ControlBar>();
     make_chara   = makeChara.GetComponent <MakeChar>();
     chara_ob     = make_chara.chara_ob;
     charas       = make_chara.charas;
     enemy_ob     = make_chara.enemy_ob;
     enemies      = make_chara.enemies;
     time_all     = (charas[0].getTime() + charas[1].getTime() + charas[2].getTime());
     audioSource  = GetComponent <AudioSource>();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     makeField = Field_m.GetComponent <MakeField>();
     field_ob  = makeField.field_ob;
     for (int y = 0; y < makeField.Y; y++)
     {
         for (int x = 0; x < makeField.X; x++)
         {
             road[y, x] = field_ob[y, x].GetComponent <Road>();
         }
     }
     control_turn = controlTrun.GetComponent <ControlTrun>();
     control_char = controlChar.GetComponent <ControlChar>();
 }
예제 #3
0
 void Start()
 {
     control_turn = controlTrun.GetComponent <ControlTrun>();
 }