void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _player = GameObject.FindObjectOfType <M10L33_player>(); _general = GameObject.FindObjectOfType <M10L33_manager>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); Puntaje = FindObjectOfType <ControlPuntaje>(); Destroy(this.gameObject, 3); //Debug.Log(Puntaje.GetPoint()); }
void Awake() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); //StartCoroutine(StateBtnValidar()); }
private void Start() { evaluated = 0; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _player = GameObject.FindObjectOfType <M10L33_player>(); SetValidar(); }
private void Start() { evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StartCoroutine(StateBtnValidar()); }
private void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); generateWordSearch = transform.GetChild(0).GetChild(0).GetComponent <Generate_WordSearch>(); foreach (var palabras in generateWordSearch.palabrasVerticales.Concat(generateWordSearch.palabrasHorizontales)) { listaCorrecta.Add(palabras.ToUpper()); } }
private void Start() { _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); if (_validar) { _validar.onClick.AddListener(EvaluateDropDown); } _validar.interactable = false; }
private void Start() { _GeneralManager.currentExercise = gameObject; evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StateBtnValidar(); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _trash.gameObject.SetActive(_typeValidation == TypeValidation.boton); _trash.onClick.AddListener(DeleteLines); StateBtnDelete(); _validar.gameObject.SetActive(_typeValidation == TypeValidation.boton); _validar.onClick.AddListener(ValidarLines); StateBtnValidar(); }
void Awake() { hand.SetActive(false); validar_1.SetActive(false); first = true; _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); StartCoroutine(StateBtnValidar()); foreach (var s in sliders) { s.gameObject.SetActive(false); } if (needRandom) { RandomDrag(); } }
void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); }