예제 #1
0
 void Awake()
 {
     _controlAudio   = FindObjectOfType <ControlAudio>();
     _controlPuntaje = FindObjectOfType <ControlPuntaje>();
     _player         = GameObject.FindObjectOfType <M10L33_player>();
     _general        = GameObject.FindObjectOfType <M10L33_manager>();
 }
 void Start()
 {
     rb      = GetComponent <Rigidbody2D>();
     Puntaje = FindObjectOfType <ControlPuntaje>();
     Destroy(this.gameObject, 3);
     //Debug.Log(Puntaje.GetPoint());
 }
예제 #3
0
 void Awake()
 {
     _controlNavegacion = FindObjectOfType <ControlNavegacion>();
     _controlAudio      = FindObjectOfType <ControlAudio>();
     _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
     canvas             = FindObjectOfType <Canvas>();
     _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button);
     _validar.onClick.AddListener(delegate { ValidarDragDrop(); });
     //StartCoroutine(StateBtnValidar());
 }
    private void Start()
    {
        evaluated       = 0;
        _controlAudio   = FindObjectOfType <ControlAudio>();
        _controlPuntaje = FindObjectOfType <ControlPuntaje>();
        _player         = GameObject.FindObjectOfType <M10L33_player>();


        SetValidar();
    }
예제 #5
0
    private void Start()
    {
        evaluated = 0;
        reset     = false;

        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        SetValidar();
        StartCoroutine(StateBtnValidar());
    }
예제 #6
0
    private void Awake()
    {
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        generateWordSearch = transform.GetChild(0).GetChild(0).GetComponent <Generate_WordSearch>();

        foreach (var palabras in generateWordSearch.palabrasVerticales.Concat(generateWordSearch.palabrasHorizontales))
        {
            listaCorrecta.Add(palabras.ToUpper());
        }
    }
예제 #7
0
    private void Start()
    {
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlAudio      = FindObjectOfType <ControlAudio>();

        if (_validar)
        {
            _validar.onClick.AddListener(EvaluateDropDown);
        }

        _validar.interactable = false;
    }
    private void Start()
    {
        _GeneralManager.currentExercise = gameObject;
        evaluated = 0;
        reset     = false;

        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        SetValidar();
        StateBtnValidar();
    }
예제 #9
0
    void Start()
    {
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        _trash.gameObject.SetActive(_typeValidation == TypeValidation.boton);
        _trash.onClick.AddListener(DeleteLines);
        StateBtnDelete();

        _validar.gameObject.SetActive(_typeValidation == TypeValidation.boton);
        _validar.onClick.AddListener(ValidarLines);
        StateBtnValidar();
    }
예제 #10
0
    void Awake()
    {
        hand.SetActive(false);
        validar_1.SetActive(false);
        first = true;
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        canvas             = FindObjectOfType <Canvas>();
        _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button);
        _validar.onClick.AddListener(delegate { ValidarDragDrop(); });
        StartCoroutine(StateBtnValidar());
        foreach (var s in sliders)
        {
            s.gameObject.SetActive(false);
        }


        if (needRandom)
        {
            RandomDrag();
        }
    }
예제 #11
0
 void Awake()
 {
     _controlAudio      = FindObjectOfType <ControlAudio>();
     _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
     _controlNavegacion = FindObjectOfType <ControlNavegacion>();
 }