public float GetValue(ConstructionType ct) { float value = 0; switch (ct) { case ConstructionType.Economy: value = Economy; break; case ConstructionType.Education: value = Education; break; case ConstructionType.Environment: value = Environment; break; case ConstructionType.Food: value = Food; break; case ConstructionType.Health: value = Health; break; case ConstructionType.Energy: value = Energy; break; } return(value); }
private void OnUpdateCoreBlock() { if (Input.GetButtonDown("BuildKey1")) { _constructionType = ConstructionType.Wall; } if (Input.GetButtonDown("BuildKey2")) { _constructionType = ConstructionType.Stairs; } if (Input.GetButtonDown("BuildKey3")) { _constructionType = ConstructionType.Floor; } if (_previousConstructionType != _constructionType) { Destroy(_toBeBuildConstruction); _toBeBuildConstruction = null; _toBeBuildConstruction = Instantiate(ConstructionManager.instance.GetConstructionGameobject(_constructionType)); _toBeBuildConstruction.GetComponent <Renderer>().material = _toBeBuildMaterial; Destroy(_toBeBuildConstruction.GetComponent <Collider>()); _toBeBuildConstruction.transform.SetParent(_modeManager.environment); } UpdateToBeBuildConstructionPosition(); _previousConstructionType = _constructionType; }
public IHttpActionResult PostConstructionType(ConstructionType constructionType) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.ConstructionTypes.Add(constructionType); try { db.SaveChanges(); } catch (DbUpdateException) { if (ConstructionTypeExists(constructionType.ConstructionType1)) { return(Conflict()); } else { throw; } } return(CreatedAtRoute("DefaultApi", new { id = constructionType.ConstructionType1 }, constructionType)); }
public static IEnumerable <string> ToShipTypes(this ConstructionType c, bool usePrefix = false) { IEnumerable <string> types; switch (c) { case ConstructionType.Light: types = new[] { "Light Cruiser", "Light Aircraft Carrier", "Destroyer", "Repair Ship" }; break; case ConstructionType.Heavy: types = new[] { "Light Cruiser", "Heavy Cruiser", "Monitor", "Battle Cruiser", "Battleship" }; break; case ConstructionType.Special: types = new[] { "Aircraft Carrier", "Light Aircraft Carrier", "Light Cruiser", "Heavy Cruiser", "Repair Ship", "Submarine" }; break; default: types = new List <string>(); break; } return(usePrefix ? types.Select(s => s.ToPrefix()) : types); }
public IHttpActionResult PutConstructionType(string id, ConstructionType constructionType) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != constructionType.ConstructionType1) { return(BadRequest()); } db.Entry(constructionType).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!ConstructionTypeExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public virtual void DoJob(ConstructionJobInstance job, ref NPCBase.NPCState state) { if (ConstructionType != null) { ConstructionType.DoJob(IterationType, this, job, ref state); } }
public BuildingTypeButton(Game game, ConstructionType categ) : base(game) { #region Decode category = categ; switch (categ) { case ConstructionType.Economy: background = new Sprite(game, GraphicsCollection.GetPack("minimap-dollar")); break; case ConstructionType.Education: background = new Sprite(game, GraphicsCollection.GetPack("minimap-book")); break; case ConstructionType.Environment: background = new Sprite(game, GraphicsCollection.GetPack("minimap-tree")); break; case ConstructionType.Food: background = new Sprite(game, GraphicsCollection.GetPack("minimap-food")); break; case ConstructionType.Health: background = new Sprite(game, GraphicsCollection.GetPack("minimap-cross")); break; case ConstructionType.Energy: background = new Sprite(game, GraphicsCollection.GetPack("minimap-lightning")); break; case ConstructionType.Population: background = new Sprite(game, GraphicsCollection.GetPack("minimap-house")); break; } #endregion AddChild(background); selected = false; }
public void Refresh(ConstructionType mg) { startYear.Text = GameManager.StartingTravelYear.ToString(); endYear.Text = GameManager.EndTravelYear.ToString(); for (int year = GameManager.StartingTravelYear; year < GameManager.EndTravelYear; year++) { MilleniumGoalsSet production = GameManager.GetConsumptionCoverage(year); bars[year - GameManager.StartingTravelYear].Percent = (int)(production.GetValue(mg) * 100); } Clear(); int prod = (int)(GameManager.GetConsumptionCoverage(GameManager.CurrentYear).GetValue(mg) * 100); if (prod > 100) { prod = 100; } if (prod < 0) { prod = 0; } bars[GameManager.CurrentYear - GameManager.StartingTravelYear].Tint = Color.Red; bars[GameManager.CurrentYear - GameManager.StartingTravelYear].Percent = 100; selectedYear.Text = mg + " Coverage in " + GameManager.CurrentYear + ": " + +prod + " %"; }
public Slot(Game game, ConstructionType category) : base(game) { type = category; visual = new Sprite(game, GraphicsCollection.GetPack("flag")); reservationList = new List <Reservation>(); AddChild(visual); }
public Research(MilleniumGoalsSet bonus, int price, ConstructionType type) { done = false; this.bonus = bonus; cost = price; researchType = type; }
public ActionResult DeleteConfirmed(int id) { ConstructionType constructiontype = db.ConstructionTypes.Find(id); db.ConstructionTypes.Remove(constructiontype); db.SaveChanges(); return(RedirectToAction("Index")); }
public Construction(int id) { _gameObjectID = id; _gameObject = null; _startPoint = Vector3.zero; _endPoint = Vector3.zero; _type = ConstructionType.None; }
public Body(string name, string header, ConstructionType constructionType, int howManySpaces, int additionalSpaces = 0) { this.name = name; this.header = header; this.howManySpaces = howManySpaces; this.constructionType = constructionType; this.additionalSpaces = additionalSpaces; }
public static void CreateConstruction(ConstructionType type, Vector2Int position) { DestroyConstruction(position); var newConstruction = Instantiate(type.construction, CoordinatesToWorldPoint(position), Quaternion.identity, instance._constructionsContainer); newConstruction.Init(type); instance.constructions.Set(position, newConstruction); }
public void Set(ConstructionType constructionType) { _constructionType = constructionType; _constructionImage.sprite = constructionType.sprite; _constructionName.text = constructionType.displayName; _costText.text = $"{constructionType.cost}"; Refresh(); }
public Body(string name, string header, ConstructionType constructionType, int howManySpaces, List <string> variables, int additionalSpaces) : this(name, header, constructionType, howManySpaces, additionalSpaces) { this.variables = variables; hasOwnVariables = false; }
public ConstructionOrder(ConstructionType constructionType, Dictionary <Guid, int> minRequired, Dictionary <Guid, int> matRequired, Dictionary <Guid, int> compRequired) : this() { ConstructionType = constructionType; MineralsRequired = new Dictionary <Guid, int>(minRequired); MaterialsRequired = new Dictionary <Guid, int>(matRequired); ComponentsRequired = new Dictionary <Guid, int>(compRequired); }
public void Refresh(ConstructionType mg) { Clear(); selectedMG = mg; List <Research> list = GameManager.GetResearchList(mg); while (icons.Count > 0) { RemoveChild(icons[0]); icons.RemoveAt(0); } foreach (Research r in list) { //int range = ResearchPanel.RightPositioningLimit - ResearchPanel.LeftPositioningLimit; ////int travelRange = GameManager.EndTravelYear - GameManager.StartingTravelYear; ////float yearRatio = (float)(r.YearAvailable - GameManager.StartingTravelYear) / travelRange; //int travelRange = GameManager.EndTravelYear - 1800; //float yearRatio = (float)(r.YearAvailable - 1800) / travelRange; //float pos = yearRatio * range + LeftPositioningLimit; int pos = list.IndexOf(r) * (300 / (list.Count - 1)) + ResearchPanel.LeftPositioningLimit; if (r.YearAvailable <= GameManager.CurrentYear) { ControlPanelButton icon; if (!r.Completed || (r.Completed && r.YearCompleted > GameManager.CurrentYear)) { icon = new ControlPanelButton(this.Game, ControlPanelButtonType.ResearchIcon); } else { icon = new ControlPanelButton(this.Game, ControlPanelButtonType.ResearchOK); } icon.StackOrder = 3; icon.XRelative = (int)pos; icon.YRelative = 206; icon.Data = r; icon.IsVisible = this.IsVisible; icon.OnMousePress += new EventHandler <Operation_Cronos.Input.MouseEventArgs>(icon_OnMousePress); AddChild(icon); icons.Add(icon); } ok.IsVisible = this.IsVisible; } if (selectedResearch != null && selectedResearch.ResearchType == selectedMG) { Refresh(selectedResearch); } else { if (icons.Count > 0) { Refresh((Research)icons[0].Data); } } }
public ConstructionJob(Guid designGuid, ConstructionType constructionType, ushort numberOrderd, int jobPoints, bool auto, Dictionary <Guid, int> mineralCost, Dictionary <Guid, int> matCost, Dictionary <Guid, int> componentCost) : base(designGuid, numberOrderd, jobPoints, auto) { ConstructionType = constructionType; MineralsRequired = new Dictionary <Guid, int>(mineralCost); MaterialsRequired = new Dictionary <Guid, int>(matCost); ComponentsRequired = new Dictionary <Guid, int>(componentCost); }
public async Task <IEnumerable <Ship> > GetShipsForBuildPool([FromRoute] ConstructionType type) { var shipDetails = await _provider.GetShipDetails(); var classesForPool = type.ToShipTypes(); var ships = shipDetails.Where(sd => sd.BuildTime.HasValue).Where(s => classesForPool.Any(t => t.Is(s.Type))); return(ships); }
public ActionResult Edit(ConstructionType constructiontype) { if (ModelState.IsValid) { db.Entry(constructiontype).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(constructiontype)); }
// // GET: /ConstructionType/Delete/5 public ActionResult Delete(int id = 0) { ConstructionType constructiontype = db.ConstructionTypes.Find(id); if (constructiontype == null) { return(HttpNotFound()); } return(View(constructiontype)); }
public Construction(GameObject gameObject, ConstructionType type) { _gameObjectID = gameObject.GetInstanceID(); _gameObject = gameObject; _startPoint = Vector3.zero; _endPoint = Vector3.zero; _type = type; CalculateStartEndPoint(gameObject.transform.position, gameObject.transform.rotation); }
public IHttpActionResult GetConstructionType(string id) { ConstructionType constructionType = db.ConstructionTypes.Find(id); if (constructionType == null) { return(NotFound()); } return(Ok(constructionType)); }
internal static void ConstructStuff(Entity colony) { CargoStorageDB stockpile = colony.GetDataBlob <CargoStorageDB>(); Entity faction; colony.Manager.FindEntityByGuid(colony.FactionOwner, out faction); var factionInfo = faction.GetDataBlob <FactionInfoDB>(); var colonyConstruction = colony.GetDataBlob <ConstructionDB>(); var pointRates = new Dictionary <ConstructionType, int>(colonyConstruction.ConstructionRates); int maxPoints = colonyConstruction.PointsPerTick; List <ConstructionJob> constructionJobs = colonyConstruction.JobBatchList; foreach (ConstructionJob batchJob in constructionJobs.ToArray()) { var designInfo = factionInfo.ComponentDesigns[batchJob.ItemGuid]; ConstructionType conType = batchJob.ConstructionType; //total number of resources requred for a single job in this batch int resourcePoints = designInfo.MineralCosts.Sum(item => item.Value); resourcePoints += designInfo.MaterialCosts.Sum(item => item.Value); resourcePoints += designInfo.ComponentCosts.Sum(item => item.Value); while ((pointRates[conType] > 0) && (maxPoints > 0) && (batchJob.NumberCompleted < batchJob.NumberOrdered)) { //gather availible resorces for this job. ConsumeResources(stockpile, batchJob.MineralsRequired); ConsumeResources(stockpile, batchJob.MaterialsRequired); ConsumeResources(stockpile, batchJob.ComponentsRequired); int useableResourcePoints = designInfo.MineralCosts.Sum(item => item.Value) - batchJob.MineralsRequired.Sum(item => item.Value); useableResourcePoints += designInfo.MaterialCosts.Sum(item => item.Value) - batchJob.MaterialsRequired.Sum(item => item.Value); useableResourcePoints += designInfo.ComponentCosts.Sum(item => item.Value) - batchJob.ComponentsRequired.Sum(item => item.Value); //how many construction points each resourcepoint is worth. int pointPerResource = designInfo.BuildPointCost / resourcePoints; //calculate how many construction points each resource we've got stored for this job is worth int pointsToUse = Math.Min(pointRates[conType], maxPoints); pointsToUse = Math.Min(pointsToUse, batchJob.ProductionPointsLeft); pointsToUse = Math.Min(pointsToUse, useableResourcePoints * pointPerResource); //construct only enough for the amount of resources we have. batchJob.ProductionPointsLeft -= pointsToUse; pointRates[conType] -= pointsToUse; maxPoints -= pointsToUse; if (batchJob.ProductionPointsLeft == 0) { BatchJobItemComplete(colony, stockpile, batchJob, designInfo); } } } }
public ActionResult Create(ConstructionType constructiontype) { if (ModelState.IsValid) { db.ConstructionTypes.Add(constructiontype); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(constructiontype)); }
public ActionResult PostEditConstructionType(ConstructionType constructionType) { if (!User.IsInRole("admin")) { return(View("Error")); } _adminRepository.PostDataForConstructionTypeEdit(constructionType, User.Identity.Name); return(RedirectToAction("ConstructionType")); }
public ActionResult GetEditConstructionType(int id) { if (!User.IsInRole("admin")) { return(View("Error")); } ConstructionType constructionType = _adminRepository.GetDataForConstructionTypeEdit(id); return(View("ConstructionTypeEdit", constructionType)); }
/// <summary> /// Delete construction type from database by id. /// </summary> /// <param name="constructionTypeId">Construction type id value.</param> public void DeleteConstructionType(int constructionTypeId) { ConstructionType deletingConstructionType = new ConstructionType { Id = constructionTypeId }; _db.ConstructionTypes.Attach(deletingConstructionType); _db.ConstructionTypes.Remove(deletingConstructionType); _db.SaveChanges(); }
private static LXFMLConstruction GetConstructionByType(ConstructionType pType) { switch (pType) { case ConstructionType.Building: return(new LXFMLBuildingConstruction(BuildingTypes.AbstractType1)); default: case ConstructionType.Vehicle: return(new LXFMLVehicleConstruction()); } }
/// <summary> /// Inserts a review type /// </summary> /// <param name="item">Review type</param> public virtual void InsertConstructionType(ConstructionType item) { if (item == null) { throw new ArgumentNullException(nameof(item)); } _itemRepository.Insert(item); _cacheManager.RemoveByPattern(GSCatalogDefaults.ConstructionTypeByPatternKey); //event notification _eventPublisher.EntityInserted(item); }
public ResearchPanel(Game game) : base(game) { selectedResearch = null; selectedMG = ConstructionType.None; timeline = new Sprite(game, GraphicsCollection.GetPack("control-research-timeline")); timeline.XRelative = 91; timeline.YRelative = 197; AddChild(timeline); ok = new ControlPanelButton(game, ControlPanelButtonType.ResearchOK); ok.XRelative = 413; ok.YRelative = 64; ok.IsVisible = false; ok.Enabled = false; ok.OnPress += new EventHandler<ButtonEventArgs>(ok_OnPress); AddChild(ok); name = new SpriteText(game, FontsCollection.GetPack("Calibri 11").Font); name.Tint = Color.White; name.XRelative = 101; name.YRelative = 64; AddChild(name); description = new SpriteText(game, FontsCollection.GetPack("Calibri 10").Font); description.Tint = Color.White; description.XRelative = 101; description.YRelative = 82; AddChild(description); price = new SpriteText(game, FontsCollection.GetPack("Calibri 10").Font); price.Tint = Color.Lime; price.XRelative = 101; price.YRelative = 178; AddChild(price); year = new SpriteText(game, FontsCollection.GetPack("Calibri 10").Font); year.Tint = Color.Lime; year.XRelative = 347; year.YRelative = 178; AddChild(year); icons = new List<ControlPanelButton>(); }
public void Refresh(ConstructionType mg) { startYear.Text = GameManager.StartingTravelYear.ToString(); endYear.Text = GameManager.EndTravelYear.ToString(); for (int year = GameManager.StartingTravelYear; year < GameManager.EndTravelYear; year++) { MilleniumGoalsSet production = GameManager.GetConsumptionCoverage(year); bars[year - GameManager.StartingTravelYear].Percent = (int)(production.GetValue(mg) * 100); } Clear(); int prod = (int)(GameManager.GetConsumptionCoverage(GameManager.CurrentYear).GetValue(mg) * 100); if (prod > 100) prod = 100; if (prod < 0) prod = 0; bars[GameManager.CurrentYear - GameManager.StartingTravelYear].Tint = Color.Red; bars[GameManager.CurrentYear - GameManager.StartingTravelYear].Percent = 100; selectedYear.Text = mg + " Coverage in " + GameManager.CurrentYear + ": " + +prod + " %"; }
public void SelectBuildingCategory(ConstructionType category) { foreach (BuildingTypeButton b in buttons) { b.Unselect(); } foreach (BuildingTypeButton b in buttons) { if (b.Category == category) { b.Select(); selectedCategory = category; OnCategorySelected(this, new BuildingTypeEventArgs(category)); break; } } }
public List<Research> GetResearchList(ConstructionType type) { return researchHistory.GetResearchList(type); }
void InitialState() { constructionYear = 0; constructionLifetime = 0; if (isPopulationConstruction) { degradationPeriod = 0; //population constructions do not degradate upgraded = true;//set to upgrade automatically to historical period 2, when entering it if (isPopulationConstruction_UpgradedLevel) constructingPeriod = 1;//takes 1 year to complete the construction stage //(because the constructing starts directly from stage 2) else constructingPeriod = 2;//takes two years to complete the construction stage upgradeYear = (int)HistoricalPeriod.HP2_FirstYear; //initially } else { degradationPeriod = 1;//(initially) takes one year for the construction to disappear upgradeYear = 0; upgraded = false; constructingPeriod = 2;//takes two years to complete the construction stage } repairCost = 0; upgradeCost = 0; isSelected = false; constructionType = ConstructionType.None; constructionStatus = ConstructionStatus.None; historicalPeriod_1_Availability = 0; historicalPeriod_2_Availability = 0; HP1_Aspect_AnimationSpeed = 0; HP1_Aspect_ExtraAnimationSpeed = 0; HP2_Aspect_AnimationSpeed = 0; HP2_Aspect_ExtraAnimationSpeed = 0; HP1_AspectExtraAnimationSprite = null; HP2_AspectExtraAnimationSprite = null; }
/// <summary> /// Called to display all the building slots of a certain category /// </summary> /// <param name="category"></param> public void DisplaySlots(ConstructionType category) { HideSlots(); List<Point> positions = new List<Point>(); foreach (Slot slot in slotList) { if (slot.ConstructionType == category) if (slot.IsFree(GameManager.GetCurrentYear())) { slot.IsVisible = true; slot.Enabled = true; positions.Add(new Point(slot.XRelative, slot.YRelative)); } } GUI.DisplaySlots(positions); }
public BuildingTypeEventArgs(ConstructionType categ) { type = categ; }
public void RefreshBuildings(ConstructionType category) { buildingCategory = category; HideIcons(); if (Map != null) { Map.DisplaySlots(ConstructionType.None); } switch (category) { case ConstructionType.Economy: selectedIcons = economyIcons; break; case ConstructionType.Education: selectedIcons = educationIcons; break; case ConstructionType.Environment: selectedIcons = environmentIcons; break; case ConstructionType.Food: selectedIcons = foodIcons; break; case ConstructionType.Health: selectedIcons = healthIcons; break; case ConstructionType.Energy: selectedIcons = energyIcons; break; case ConstructionType.Population: selectedIcons = populationIcons; break; } if (selectedIcons != null) DisplayIcons(); }
public void Refresh(ConstructionType mg) { Clear(); selectedMG = mg; List<Research> list = GameManager.GetResearchList(mg); while (icons.Count > 0) { RemoveChild(icons[0]); icons.RemoveAt(0); } foreach (Research r in list) { //int range = ResearchPanel.RightPositioningLimit - ResearchPanel.LeftPositioningLimit; ////int travelRange = GameManager.EndTravelYear - GameManager.StartingTravelYear; ////float yearRatio = (float)(r.YearAvailable - GameManager.StartingTravelYear) / travelRange; //int travelRange = GameManager.EndTravelYear - 1800; //float yearRatio = (float)(r.YearAvailable - 1800) / travelRange; //float pos = yearRatio * range + LeftPositioningLimit; int pos = list.IndexOf(r) * (300 / (list.Count - 1)) + ResearchPanel.LeftPositioningLimit; if (r.YearAvailable <= GameManager.CurrentYear) { ControlPanelButton icon; if (!r.Completed || (r.Completed && r.YearCompleted > GameManager.CurrentYear)) icon = new ControlPanelButton(this.Game, ControlPanelButtonType.ResearchIcon); else icon = new ControlPanelButton(this.Game, ControlPanelButtonType.ResearchOK); icon.StackOrder = 3; icon.XRelative = (int)pos; icon.YRelative = 206; icon.Data = r; icon.IsVisible = this.IsVisible; icon.OnMousePress += new EventHandler<Operation_Cronos.Input.MouseEventArgs>(icon_OnMousePress); AddChild(icon); icons.Add(icon); } ok.IsVisible = this.IsVisible; } if (selectedResearch != null && selectedResearch.ResearchType == selectedMG) { Refresh(selectedResearch); } else { if (icons.Count > 0) { Refresh((Research)icons[0].Data); } } }
public Slot(Game game, ConstructionType category):base(game) { type = category; visual = new Sprite(game, GraphicsCollection.GetPack("flag")); reservationList = new List<Reservation>(); AddChild(visual); }
public BuildingIcon(Game game, ConstructionType category, Construction building) : base(game) { this.building = building; this.category = category; #region Choose Graphics switch (building) { case Construction.EnergySolar: visual = new Sprite(game, GraphicsCollection.GetPack("icon-energy-solar")); AddChild(visual); break; case Construction.EnergySolid: visual = new Sprite(game, GraphicsCollection.GetPack("icon-energy-oil")); AddChild(visual); break; case Construction.EnergyWind: visual = new Sprite(game, GraphicsCollection.GetPack("icon-energy-wind")); AddChild(visual); break; case Construction.EnergyGeo: visual = new Sprite(game, GraphicsCollection.GetPack("icon-energy-geo")); AddChild(visual); break; case Construction.EnergyNuclear: visual = new Sprite(game, GraphicsCollection.GetPack("icon-energy-nuclear")); AddChild(visual); break; case Construction.EducationSchool: visual = new Sprite(game, GraphicsCollection.GetPack("icon-education-school")); AddChild(visual); break; case Construction.EducationHighSchool: visual = new Sprite(game, GraphicsCollection.GetPack("icon-education-highschool")); AddChild(visual); break; case Construction.EducationUniversity: visual = new Sprite(game, GraphicsCollection.GetPack("icon-education-university")); AddChild(visual); break; case Construction.FoodAnimalFarm: visual = new Sprite(game, GraphicsCollection.GetPack("icon-food-animalFarm")); AddChild(visual); break; case Construction.FoodCropFarm: visual = new Sprite(game, GraphicsCollection.GetPack("icon-food-cropFarm")); AddChild(visual); break; case Construction.FoodOrchard: visual = new Sprite(game, GraphicsCollection.GetPack("icon-food-orchard")); AddChild(visual); break; case Construction.FoodFarmedFisherie: visual = new Sprite(game, GraphicsCollection.GetPack("icon-food-farmedFisherie")); AddChild(visual); break; case Construction.PopulationVillage: visual = new Sprite(game, GraphicsCollection.GetPack("icon-population-village")); AddChild(visual); break; case Construction.PopulationTown: visual = new Sprite(game, GraphicsCollection.GetPack("icon-population-town")); AddChild(visual); break; case Construction.PopulationCity: visual = new Sprite(game, GraphicsCollection.GetPack("icon-population-city")); AddChild(visual); break; case Construction.PopulationMetropolis: visual = new Sprite(game, GraphicsCollection.GetPack("icon-population-metropolis")); AddChild(visual); break; case Construction.HealthHospital: visual = new Sprite(game, GraphicsCollection.GetPack("icon-health-hospital")); AddChild(visual); break; case Construction.HealthClinic: visual = new Sprite(game, GraphicsCollection.GetPack("icon-health-clinic")); AddChild(visual); break; case Construction.EconomyFactory: visual = new Sprite(game, GraphicsCollection.GetPack("icon-economy-factory")); AddChild(visual); break; case Construction.EconomyOilWell: visual = new Sprite(game, GraphicsCollection.GetPack("icon-economy-oilWell")); AddChild(visual); break; case Construction.EconomyMine: visual = new Sprite(game, GraphicsCollection.GetPack("icon-economy-mine")); AddChild(visual); break; case Construction.EconomySawMill: visual = new Sprite(game, GraphicsCollection.GetPack("icon-economy-sawMill")); AddChild(visual); break; case Construction.EnvironmentNursery: visual = new Sprite(game, GraphicsCollection.GetPack("icon-environment-nursery")); AddChild(visual); break; case Construction.EnvironmentRecycling: visual = new Sprite(game, GraphicsCollection.GetPack("icon-environment-recycling")); AddChild(visual); break; case Construction.EnvironmentWaterPurification: visual = new Sprite(game, GraphicsCollection.GetPack("icon-environment-waterPurification")); AddChild(visual); break; default: break; } #endregion RefreshTooltip(); }
void button_OnRelease(object sender, ButtonEventArgs e) { BuildingTypeButton button = (BuildingTypeButton)sender; if (button.IsSelected) { button.Unselect(); selectedCategory = ConstructionType.None; OnCategoryUnselected(this, new BuildingTypeEventArgs(button.Category)); } else { foreach (BuildingTypeButton b in buttons) { b.Unselect(); } button.Select(); selectedCategory = button.Category; OnCategorySelected(this, new BuildingTypeEventArgs(button.Category)); } }