public void OnDepthClick() { gold = PlayerPrefs.GetInt("gold", 0); if (gold > price) { MultiHaptic.HapticMedium(); gold -= price; UIManager.Instance.diveDepth -= 7; price = (int)(price * 1.35f); if (PlayerPrefs.GetInt("Level", 1) == 1) { PlayerPrefs.SetInt("valueDepth", UIManager.Instance.diveDepth); PlayerPrefs.SetInt("priceDepth", price); } else if (PlayerPrefs.GetInt("Level", 1) == 2) { PlayerPrefs.SetInt("valueDepth2", UIManager.Instance.diveDepth); PlayerPrefs.SetInt("priceDepth2", price); } else if (PlayerPrefs.GetInt("Level", 1) == 3) { PlayerPrefs.SetInt("valueDepth3", UIManager.Instance.diveDepth); PlayerPrefs.SetInt("priceDepth3", price); } PlayerPrefs.SetInt("gold", gold); UpdateData(0); CheckGold(); } }
public void OnButtonClick() { if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticLight(); } }
public void OnOfflineClick() { gold = PlayerPrefs.GetInt("gold", 0); if (gold > price) { MultiHaptic.HapticMedium(); gold -= price; if (UIManager.Instance.offlineGold < 400) { UIManager.Instance.offlineGold += 40; } else { UIManager.Instance.offlineGold = (int)(UIManager.Instance.offlineGold * 1.25f); } price = (int)(price * 1.25f); PlayerPrefs.SetInt("valueOffline", UIManager.Instance.offlineGold); PlayerPrefs.SetInt("priceOffline", price); PlayerPrefs.SetInt("gold", gold); UpdateData(0); CheckGold(); } }
IEnumerator CheckFingerMove() { while (true) { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { Vector2 touchDelPos = Input.GetTouch(0).deltaPosition; if (touchDelPos.x > 7) { RotateCy(false); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticLight(); } yield return(new WaitForSeconds(0.3f)); } else if (touchDelPos.x < -7) { RotateCy(true); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticLight(); } yield return(new WaitForSeconds(0.3f)); } } yield return(null); } }
public void OnButtonClick() { MultiHaptic.HapticMedium(); transform.DOScale(1.1f, 0.15f).OnComplete(() => { transform.DOScale(1f, 0.15f); }).SetEase(Ease.InBack); }
//生成分数,还需要生成文字perfect提示 void ScoreGenerate() { if (!scoreGenerating) { scoreGenerating = true; Invoke("ResetScoreGenerate", 1); //如果没有踩中环,弹出MISS并拳头打飞 string ringname = CheckRing(); if (ringname == "normal" && GameState != 0) { //GameState = 0; //rings.Clear (); //if (tempText) { // TipPop.GenerateTip ("X1", 0.5f,Color.yellow); // int coinLevel = PlayerPrefs.GetInt ("coinLevel", 1); // Gold.Instance.GetGold ((int)(77*(Mathf.Pow(1.05f,coinLevel)))); // MoneyManager.Instance.UpdateGold (); Destroy(tempText, 0.5f); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticMedium(); } //TipPop.GenerateTip ("MISS", 0.5f); GameOverByBoxglove(currentColl); FlyGold.Instance.GenerateGoldNoColl(30, transform.position + Vector3.up * 2); //TipPop.GenerateTip ("-$"+curGold, 0.5f,Color.yellow); //} return; } else { //踩中环的时候状态变为待机状态,生成对应的分数,删除踩中的环 GameState = 0; Transform ringTrans = Instantiate(currentRing [ringname + "(Clone)"].gameObject).transform; ringTrans.DOScale(ringTrans.localScale * 3, 0.5f); MeshRenderer ringMesh = ringTrans.GetComponent <MeshRenderer> (); ringMesh.material = ringMarDic [ringname]; ringMesh.material.DOColor(Color.clear, 0.5f).OnComplete(() => { Destroy(ringTrans.gameObject); }); rings.Clear(); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticMedium(); } if (tempText) { TipPop.GenerateTip("X" + scoreDic [ringname], 0.5f, Color.yellow); Destroy(tempText, 0.5f); //int coinLevel = PlayerPrefs.GetInt ("coinLevel", 1); Gold.Instance.GetGold((int)(curGold * scoreDic [ringname])); MoneyManager.Instance.UpdateGold(); } TipPop.GenerateTipPerfect(perfectWord [Random.Range(0, perfectWord.Length)], 1f, Color.yellow); } } }
//飞机旋转 IEnumerator AddPlaneSpeed(){ if (onAir) { MultiHaptic.HapticHeavy (); transform.DORotate (new Vector3 (12, transform.eulerAngles.y, transform.eulerAngles.z), 1f, RotateMode.Fast); flipDiamond = true; Physics.gravity = new Vector3 (0, 0, 0); while (true) { rig.velocity = Vector3.Lerp (rig.velocity, new Vector3 (rig.velocity.x, 2, rig.velocity.z), Time.deltaTime * 8); if (Vector3.Distance (rig.velocity, new Vector3 (rig.velocity.x, 2, rig.velocity.z)) < 0.5f) { yield return new WaitForSeconds (0.5f); rig.velocity = new Vector3 (rig.velocity.x, 0, rig.velocity.z); float flipTime = 1; if (shootForce <= 0.43f) { flipTime *= shootForce / 0.43f * 0.5f + 0.5f; } else { flipTime *= (shootForce-0.43f) / (1 - 0.43f) * 0.5f + 1; } yield return new WaitForSeconds ((PlayerPrefs.GetInt ("flip_level", 0))*0.3f*3*flipTime+perfectAdd); flipDiamond = false; break; } yield return null; } } Physics.gravity = new Vector3 (0, -3, 0); addPlaneSpeedSwitch = false; }
public void OnLevel3Btn() { if (PlayerPrefs.GetInt("Lock3", 0) == 1) { int level = PlayerPrefs.GetInt("Level", 1); if (level != 3) { MultiHaptic.HapticMedium(); int index = int.Parse((levelPos [level - 1].name.ToString())); int curIndex = int.Parse((levelPos [2].name.ToString())); int v3Count; Vector3[] pathV3; if (curIndex > index) { v3Count = curIndex - index + 1; pathV3 = new Vector3[v3Count]; for (int i = 0; i < v3Count; i++) { pathV3 [i] = pathPoint [index + i - 1].position; } } else { v3Count = index - curIndex + 1; pathV3 = new Vector3[v3Count]; for (int i = 0; i < v3Count; i++) { pathV3 [i] = pathPoint [index - i].position; } } Destroy(point.gameObject); shipMark.DOPath(pathV3, 1, PathType.Linear, PathMode.TopDown2D, 10, null).OnComplete(() => { PlayerPrefs.SetInt("Level", 3); SceneManager.LoadScene("Level3"); }); } } else { int cost = 300000000; MessageBox.Show("", "It costs " + "$300,000K" + "to unlock", 2); MessageBox.confim = () => { int gold = PlayerPrefs.GetInt("gold", 0); if (gold > cost) { gold -= cost; PlayerPrefs.SetInt("gold", gold); UIManager.Instance.goldT.DOText(UIManager.UnitChange(gold), 0.5f, false, ScrambleMode.None, null); Upgrading.Instance.CheckGold(); UpgradingOffline.Instance.CheckGold(); PlayerPrefs.SetInt("Lock3", 1); transform.Find("Level3").Find("lock").gameObject.SetActive(false); } else { GenerateText(lv4, "Not enough money!"); } }; } }
public static void Double() { MultiHaptic.HapticMedium(); if (Messagebox.tag == "PopBG") { if (doubleR != null) { doubleR(); GameObject.Destroy(Messagebox); } } if (Messagebox.tag == "PurchasePop") { if (cancle != null) { cancle(); } GameObject.Destroy(Messagebox); } // Result = 2; // GameObject.Destroy(Messagebox); // TitleStr = "标题"; // ContentStr = null; //Time.timeScale = 1; }
void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Fish" || collider.tag == "unusual") { if (!ProgressManager.Instance.isOvering && !ProgressManager.Instance.isReady) { if (collider.tag == "unusual") { MultiHaptic.HapticHeavy(); //ScoreGenerate (collider.transform); collider.GetComponent <GhostSprites> ().alphaFluctuationOverride = 0.15f; //Destroy( collider.GetComponent<GhostSprites> ()); } if (ProgressManager.Instance.isRunning) { MultiHaptic.HapticLight(); ScoreGenerate(collider.transform, new Vector3(0, 200, 0)); collider.transform.position = new Vector3(transform.position.x + Random.Range(-0.8f, 0.8f), transform.position.y + 0.2f + Random.Range(-0.5f, 0.4f), 0.5f); collider.transform.SetParent(transform); } else if (ProgressManager.Instance.isOver) { MultiHaptic.HapticLight(); ScoreGenerate(collider.transform, new Vector3(0, 0, 0)); collider.transform.position = new Vector3(transform.position.x + Random.Range(-0.8f, 0.8f), transform.position.y - 0.4f + Random.Range(0.4f, 0.9f), 0.5f); collider.transform.SetParent(transform); } } } }
public void OnBackBtnClick() { if (isShow) { MultiHaptic.HapticMedium(); illustration.DOMoveY(illustration.position.y + screenHeight, 0.5f, false); isShow = false; } }
public void OnIllBtnClick() { if (!isShow) { MultiHaptic.HapticMedium(); illustration.DOMoveY(illustration.position.y - screenHeight, 0.5f, false); isShow = true; illNew.SetActive(false); PlayerPrefs.SetInt("illNew", 0); } }
public static void Sure() { if (confim != null) { MultiHaptic.HapticMedium(); confim(); GameObject.Destroy(Messagebox); TitleStr = "标题"; ContentStr = null; //Time.timeScale = 1; } }
IEnumerator CheckFingerMove() { while (true) { if ((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) || Input.GetKeyDown(KeyCode.Z)) { if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { Vector2 touchDelPos = Input.GetTouch(0).deltaPosition; if (touchDelPos.x < -7) { shopScript.RotateCy(true); finger.SetActive(false); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticLight(); } yield return(new WaitForSeconds(0.3f)); point [0].SetActive(true); bg.gameObject.SetActive(false); GameObject buyGO = Instantiate(buy, bg); buyGO.transform.Find("bg").GetComponent <Button> ().onClick.AddListener(() => { Destroy(buyGO); point [0].SetActive(false); }); yield break; } } else { shopScript.RotateCy(true); finger.SetActive(false); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticLight(); } yield return(new WaitForSeconds(0.3f)); point [0].SetActive(true); bg.gameObject.SetActive(false); GameObject buyGO = Instantiate(buy, bg); buyGO.transform.Find("bg").GetComponent <Button> ().onClick.AddListener(() => { Destroy(buyGO); point [0].SetActive(false); }); yield break; } } yield return(null); } }
void OnCollisionEnter(Collision coll){ StartCoroutine (StopPerfectTril ()); useFlip = false; onAir = false; if (!settle.activeSelf) { isOver = true; } EndPlane (); //rig.constraints = RigidbodyConstraints.FreezeAll; //Physics.gravity = new Vector3 (0, -2, 0); MultiHaptic.HapticHeavy (); CameraRotate.Instance.target = realPlane; StartCoroutine (CheckGameover ()); }
//被拳头打死 void GameOverByBoxglove(Vector3 golvePos) { //在死亡状态或待机状态不作处理 if (GameState == 3 || GameState == 0) { return; } isRotate = false; HidePower(true); //状态变为死亡状态,解放主角,被打方向施加力,随机旋转,三秒后重置游戏 GameState = 3; rig.constraints = RigidbodyConstraints.None; Vector3 carDirection = (transform.position - golvePos).normalized; rig.AddForce((carDirection + transform.up) * carForce, ForceMode.Force); Instantiate(hitPs, transform.position + new Vector3(0, 3, 0), Quaternion.identity); //rig.AddForce(Vector3.up* carForce*1.3f, ForceMode.Force); //transform.DOLocalRotate(new Vector3(Random.Range(0,360), Random.Range(0,360), Random.Range(0,360)), 0.2f, RotateMode.WorldAxisAdd); rig.AddTorque(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)), ForceMode.Force); Invoke("ReGame", 3); //在主角位置生成拳套,面向主角出拳 boxGloveTrans = Instantiate(boxGlove, transform.position, Quaternion.identity).transform; boxGloveTrans.up = carDirection; //boxGloveTrans.up = Vector3.up; boxGloveTrans.DOMove(transform.position + Vector3.up * 3, 0.3f, false); //取消警告 alarm.gameObject.SetActive(false); PlayerPrefs.SetInt("GloveHit", PlayerPrefs.GetInt("GloveHit", 0) + 1); if (tempText) { Destroy(tempText); } dailyTimes++; if (dailyTimes >= 3) { Invoke("ShowDaily", 3); } if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticHeavy(); } }
public void OnLevel1Btn() { int level = PlayerPrefs.GetInt("Level", 1); if (level != 1) { MultiHaptic.HapticMedium(); int v3Count = int.Parse((levelPos [level - 1].name.ToString())); Vector3[] pathV3 = new Vector3[v3Count]; for (int i = 0; i < v3Count; i++) { pathV3 [i] = pathPoint [v3Count - i - 1].position; } Destroy(point.gameObject); shipMark.DOPath(pathV3, 1, PathType.Linear, PathMode.TopDown2D, 10, null).OnComplete(() => { PlayerPrefs.SetInt("Level", 1); SceneManager.LoadScene("Level1"); }); } }
public void OnStartBtn(){ skill.gameObject.SetActive (false); personAnimator.avatar = null; onAir = true; personAnimator.runtimeAnimatorController = throwPlane; //Invoke ("Shootplane", (5/6f/1.7f)); float levelAddtion = 1 + ((PlayerPrefs.GetInt ("level", 1) - 1) * 3) / 100f; StartCoroutine (CheckVelociy ()); StartCoroutine (CorrectionPlane()); MultiHaptic.HapticHeavy (); pointer.StopPoint (); //transform.eulerAngles = new Vector3 (10, shootRotation, 0); if (shootForce >= 0.88f) { TipPop.GenerateTip (perfectWords [Random.Range (0, 4)], 0.5f); StartCoroutine (PerfectShoot ()); Invoke ("Shootplane", (5/6f/1.8f)); perfectAdd = 1.5f; } else { if (shootForce <= 0.4f) { //TipPop.GenerateTip (badWords [Random.Range (0, 4)], 0.5f); perfectAdd = -0.5f; } else { TipPop.GenerateTip (goodWords [Random.Range (0, 4)], 0.5f); } Invoke ("Shootplane", (5/6f/1.7f)); //StartCoroutine (NormalParticle ()); //personPlane.DOPunchScale(personPlane.localScale*2,0.5f,10,1); } float perfectTime = (PlayerPrefs.GetInt ("power_level", 0)) * 0.6f *3 * levelAddtion; if (shootForce <= 0.43f) { perfectTime *= shootForce / 0.43f * 0.5f + 0.5f; } else { perfectTime *= (shootForce-0.43f) / (1 - 0.43f) * 0.5f + 1; } StartCoroutine (GravityVary (0.4f+perfectTime+perfectAdd)); StartCoroutine (StopTimeScale ((0.4f + perfectTime + perfectAdd) * 0.8f+1.7f)); Invoke ("CameraStartRotate", 2); }
public void onStartButton() { MultiHaptic.HapticMedium(); isRunning = true; isReady = false; SubmarineController.Instance.gravityScale = 2; if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { SubmarineController.Instance.moveSpeed = 1; } else { SubmarineController.Instance.moveSpeed = 10; } FishGenerate.Instance.GenerateFish(); BGmanager.Instance.GenerateWaterF(); BGmanager.Instance.GenerateParallx(); BGmanager.Instance.GenerateBubble(); SubmarineController.Instance.InitProgressSlider(); HideUI(); SubmarineController.Instance.progressSlider.gameObject.SetActive(true); SubmarineController.Instance.SynDepth(); PlayerPrefs.SetInt("quitGame", 0); }
public void ChangeArea() { int index = 0; if (transform.name == "Area1") { index = 0; } if (transform.name == "Area2") { index = 10; } if (transform.name == "Area3") { index = 20; } Illustration.Instance.fishImage = fishImage; Illustration.Instance.fishName = fishName; Illustration.Instance.unusualImage = unusualImage; Illustration.Instance.unLockImage = unLockImage; Illustration.Instance.IllUpdate(index); transform.GetComponent <Image> ().color = new Color(0.5f, 0.5f, 0.5f); MultiHaptic.HapticMedium(); }
public void OnMapBtn() { gameObject.SetActive(true); point.DOPunchPosition(new Vector3(0, 10, 0), 1, 5, 1, false).SetLoops(10); MultiHaptic.HapticMedium(); }
public void OnLevel4Btn() { MultiHaptic.HapticMedium(); GenerateText(lv4, "当前关卡还未开放!"); }
// Update is called once per frame void FixedUpdate() { if (playerRig.gravityScale != gravityScale) { playerRig.gravityScale = gravityScale; } if (ProgressManager.Instance.isRunning) { if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { if (Input.GetTouch(0).deltaPosition.x > 0) { transform.rotation = Quaternion.Euler(0, 0, 0); } if (Input.GetTouch(0).deltaPosition.x < 0) { transform.rotation = Quaternion.Euler(0, 180, 0); } transform.Translate(new Vector3(Input.GetTouch(0).deltaPosition.x *moveSpeed *Time.deltaTime, 0, 0), Space.World); } } else { if (Input.GetKey(KeyCode.A)) { transform.rotation = Quaternion.Euler(0, 180, 0); transform.Translate(new Vector3(-moveSpeed * Time.deltaTime, 0, 0), Space.World); } else if (Input.GetKey(KeyCode.D)) { transform.rotation = Quaternion.Euler(0, 0, 0); transform.Translate(new Vector3(moveSpeed * Time.deltaTime, 0, 0), Space.World); } } progressSlider.value = transform.position.y; } if (isSettle) { if (PlayerPrefs.GetInt("golden_net", 0) == 1) { HidePopUI(false); } else { HidePopUI(true); } time += Time.deltaTime; if (time > settleTime) { if (fishIndex < settleCount) { Transform fish = netParent.GetChild(fishIndex); Settlement(fish, 0.3f); if (PlayerPrefs.GetInt(fish.name.Split(new char[] { '(' }) [0], 0) == 0) { PlayerPrefs.SetInt("illNew", 1); } PlayerPrefs.SetInt(fish.name.Split(new char[] { '(' }) [0], 1); ScoreGenerate(fish); } else if (fishIndex == settleCount) { Transform fish = netParent.GetChild(fishIndex); fish.DOScale(1, 0.3f).OnComplete(() => { fish.GetComponent <SpriteRenderer> ().DOFade(0f, 0.3f); if (fish.childCount > 0) { Destroy(fish.GetChild(0).gameObject); } isSettle = false; GameObject popBG = (GameObject)Resources.Load("PopBG"); Transform doubleTrans = popBG.transform.Find("double"); if (PlayerPrefs.GetInt("double", 0) >= 2) { //doubleTrans.DOPunchRotation(new Vector3(100,100,100),1,10,1); //MessageBox.Messagebox.transform.Find("double").DOPunchRotation(new Vector3(1,1,1),1,10,1); int levelIndex = PlayerPrefs.GetInt("Level", 1); if (levelIndex == 1) { doubleTrans.GetComponentInChildren <Text>().text = "Bonus✖️️3"; } if (levelIndex == 2) { doubleTrans.GetComponentInChildren <Text>().text = "Bonus✖️️4"; } if (levelIndex == 3) { doubleTrans.GetComponentInChildren <Text>().text = "Bonus✖️️5"; } } //UpdateGoldMutiple (); if (!TGSDK.CouldShowAd(TGSDKManager.doubleID)) { doubleTrans.GetComponent <Button> ().interactable = false; } else { doubleTrans.GetComponent <Button> ().interactable = true; } MessageBox.Show("You Earend", "$" + UIManager.UnitChange(goldSum)); if (PlayerPrefs.GetInt("double", 0) >= 2) { Transform doubleTrans1 = GameObject.FindGameObjectWithTag("PopBG").transform.Find("double"); if (doubleTrans != null) { doubleTrans1.DOPunchRotation(new Vector3(0, 0, 5), 1, 5, 1).SetLoops(100); } } MessageBox.confim = () => { int gold = PlayerPrefs.GetInt("gold", 0) + goldSum * goldMultiple; PlayerPrefs.SetInt("gold", gold); Upgrading.Instance.CheckGold(); UpgradingOffline.Instance.CheckGold(); ProgressManager.Instance.GameWin(); PlayerPrefs.SetInt("double", PlayerPrefs.GetInt("double", 0) + 1); }; MessageBox.doubleR = () => { //GameObject popBG = (GameObject)Resources.Load("PopBG"); //Transform doubleTrans = popBG.transform.Find("double"); string doubleName = doubleTrans.GetComponentInChildren <Text>().text; int gold = 0; goldSum *= goldMultiple; if (doubleName == "Bonus✖️️3") { gold = PlayerPrefs.GetInt("gold", 0) + goldSum * 3; } else if (doubleName == "Bonus✖️️4") { gold = PlayerPrefs.GetInt("gold", 0) + goldSum * 4; } else if (doubleName == "Bonus✖️️5") { gold = PlayerPrefs.GetInt("gold", 0) + goldSum * 5; } else if (doubleName == "Bonus✖️️2") { gold = PlayerPrefs.GetInt("gold", 0) + goldSum * 2; } PlayerPrefs.SetInt("gold", gold); Upgrading.Instance.CheckGold(); UpgradingOffline.Instance.CheckGold(); ProgressManager.Instance.GameWin(); PlayerPrefs.SetInt("double", 0); if (TGSDK.CouldShowAd(TGSDKManager.tripleID)) { TGSDK.ShowAd(TGSDKManager.tripleID); } }; }); if (PlayerPrefs.GetInt(fish.name.Split(new char[] { '(' }) [0], 0) == 0) { PlayerPrefs.SetInt("illNew", 1); } PlayerPrefs.SetInt(fish.name.Split(new char[] { '(' }) [0], 1); ScoreGenerate(fish); PlayerPrefs.SetInt("accumulation", PlayerPrefs.GetInt("accumulation", 0) + (int)(goldSum * 0.6f)); } MultiHaptic.HapticLight(); fishIndex++; time = 0; } } }
//碰撞处理 //跳跃状态才能碰撞 //撞到一般物体加少量分数,若超过目标点则生成新的目标点,进入待机状态,生成分数 //身体先发生碰撞则判定死亡 private void OnCollisionEnter(Collision coll) { //离开黑洞后状态为进入新关卡,此时若碰到一般建筑则... if (GameState == 7 && coll.collider.tag == "Untagged") { transform.position = targetStartPos.position; rig.constraints = RigidbodyConstraints.FreezeAll; //状态变为待机,播放待机动画 GameState = 0; animator.SetBool("Idle", true); SetJumpBool(false); //如果是进入新关卡则增加关卡数并刷新关卡UI if (Level.Instance.slider.value == 1) { int curMapIndex = PlayerPrefs.GetInt("CurMap", 0); PlayerPrefs.SetInt("Level" + curMapIndex, PlayerPrefs.GetInt("Level" + curMapIndex, 1) + 1); Level.Instance.UpdateLevel(); if (PlayerPrefs.GetInt("Level" + curMapIndex, 1) >= 10 && PlayerPrefs.GetInt("TurnHomeFinish", 0) == 0) { TurntableGuide.Instance.StartGuide(); } if (PlayerPrefs.GetInt("Level" + curMapIndex, 1) >= 20 && PlayerPrefs.GetInt("MapHomeFinish", 0) == 0) { MapGuide.Instance.StartGuide(); } if (PlayerPrefs.GetInt("SkillFinish", 0) == 0) { int gold = PlayerPrefs.GetInt("Gold", 0); int needGold = PlayerPrefs.GetInt("SkillGold0", 281); if (needGold == 281) { if (gold >= needGold) { SkillGuide.Instance.StartGuide(); } } else { PlayerPrefs.SetInt("SkillFinish", 1); } } } //生成新环 RadarScan(); //显示关卡UI HideGameUI(false); HideMoneyUI(false); if (tempText) { TipPop.GenerateTip("X5", 0.7f, Color.yellow); Destroy(tempText, 0.5f); PlayerPrefs.SetInt("LevelPassGold", curGold * 5); Gold.Instance.GetGold(curGold * 5); MoneyManager.Instance.UpdateGold(); couldShowDoubl = true; TipPop.GenerateTipPerfect("level up", 1f, Color.yellow); } } //如果是跳跃状态 if (GameState == 2) { //如果碰到了一般建筑 if (coll.collider.tag == "Untagged") { float playerEulerX = transform.eulerAngles.x; //if((eulurX%360)>=295&&(eulurX%360)<=360){ //if ((playerEulerX > 325 && playerEulerX < 360) || (playerEulerX > 0 && playerEulerX < 50)) { //获得当前碰撞的点 currentColl = coll.contacts [0].point; //检查射线下是否有环 CheckRingByRay(); //等待一段时间根据环生成分数,生成新的环 Invoke("ScoreGenerate", 0.05f); Invoke("GenerateNewRing", 0.1f); //一段时间后锁定主角 rig.constraints = RigidbodyConstraints.FreezeAll; //} else { // GameOverByBoxglove (currentColl); // TipPop.GenerateTip ("MISS", 0.5f); //GameOverByBoxglove (transform.position + new Vector3 (0, -5, 0)); //} } } //如果蓄力过度则被拳头打飞 if (GameState == 10) { //GameOverByBoxglove (transform.position + new Vector3 (0, -5, 0)); } //如果被车撞了,状态变为被车撞,解除主角限制,往被撞的方向施加力,给予主角随机旋转,三秒后重开游戏 if (coll.collider.tag == "car" && GameState != 9) { isRotate = false; HidePower(true); GameState = 9; rig.constraints = RigidbodyConstraints.None; Vector3 carDirection = (transform.position - coll.transform.position).normalized; rig.AddForce((carDirection + transform.up) * carForce, ForceMode.Force); Instantiate(hitPs, transform.position + new Vector3(0, 3, 0), Quaternion.identity); transform.DOLocalRotate(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)), 1.5f, RotateMode.LocalAxisAdd); Invoke("ReGame", 3); PlayerPrefs.SetInt("CarHit", PlayerPrefs.GetInt("CarHit", 0) + 1); if (PlayerPrefs.GetInt("vibration", 1) == 1) { MultiHaptic.HapticHeavy(); } if (tempText) { Destroy(tempText); } dailyTimes++; if (dailyTimes >= 3) { Invoke("ShowDaily", 3); } } }
public void OnLevel4Btn() { MultiHaptic.HapticMedium(); GenerateText(lv4, "To Be Continue..."); }