void Update() { //activate input field inputField.ActivateInputField(); if (console.loggedIn) { console.CheckTask(); } if (Input.GetButtonDown("Submit")) { runCommand(); } if (gameCam.GetComponent <ImageEffect>().intensity >= 0.99 && console.alive && console.loggedIn) { console.Die(GetComponentInChildren <Timer>()); } console.UpdateLog(); float intensity = Camera.main.GetComponent <ImageEffect>().intensity; float volume; }