Beispiel #1
0
 void Update()
 {
     //activate input field
     inputField.ActivateInputField();
     if (console.loggedIn)
     {
         console.CheckTask();
     }
     if (Input.GetButtonDown("Submit"))
     {
         runCommand();
     }
     if (gameCam.GetComponent <ImageEffect>().intensity >= 0.99 && console.alive && console.loggedIn)
     {
         console.Die(GetComponentInChildren <Timer>());
     }
     console.UpdateLog();
     float intensity = Camera.main.GetComponent <ImageEffect>().intensity;
     float volume;
 }