public DynamicConsole( string prompt, IOutput output, IModuleRegistrar registrar, ConsoleActionCallback<IConsoleCommand> foundCommand, ConsoleActionCallback unknownCommand) { this.Output = output; this.Prompt = prompt; this.FoundCommand = foundCommand; this.UnknownCommand = unknownCommand; _commands = new List<IConsoleCommand>(); UnityInitialization(registrar); }
public DynamicConsole( string prompt, IOutput output, IModuleRegistrar registrar, ConsoleActionCallback <IConsoleCommand> foundCommand, ConsoleActionCallback unknownCommand) { this.Output = output; this.Prompt = prompt; this.FoundCommand = foundCommand; this.UnknownCommand = unknownCommand; _commands = new List <IConsoleCommand>(); UnityInitialization(registrar); }