Пример #1
0
 /// <summary>
 /// 销毁网络连接控制器
 /// </summary>
 public static void CreateConnnect(ServerDataType type, string ip, int port, ConnnectType connnectType = ConnnectType.SocketObject, bool hasHeader = true)
 {
     DestroyConnnect();
     CurrConnnectType = connnectType;
     _NetObject       = Activator.CreateInstance(Type.GetType(connnectType + ""), type, ip, port, hasHeader) as BaseNetObject;
     _NetObject.CreateConnect();
 }
Пример #2
0
 public void SetCYData(string validateInfo)
 {
     m_account      = "";
     m_userID       = "";
     m_validateInfo = validateInfo;
     m_bInit        = true;
     m_connectType  = ConnnectType.CYOU;
 }
Пример #3
0
 public void SetTestData(string account)
 {
     m_account      = account;
     m_validateInfo = "";
     m_userID       = "";
     m_bInit        = true;
     m_connectType  = ConnnectType.TEST;
     PlayerPreferenceData.LastAccount = m_account;
 }
Пример #4
0
 public void CleanData()
 {
     m_account                        = "";
     m_validateInfo                   = "";
     m_userID                         = "";
     m_bInit                          = false;
     m_gameServerValidateInfo         = 0;
     m_connectType                    = ConnnectType.NONE;
     PlayerPreferenceData.LastAccount = "";
     PlayerPreferenceData.UserID      = "";
 }