/// <summary> /// 销毁网络连接控制器 /// </summary> public static void CreateConnnect(ServerDataType type, string ip, int port, ConnnectType connnectType = ConnnectType.SocketObject, bool hasHeader = true) { DestroyConnnect(); CurrConnnectType = connnectType; _NetObject = Activator.CreateInstance(Type.GetType(connnectType + ""), type, ip, port, hasHeader) as BaseNetObject; _NetObject.CreateConnect(); }
public void SetCYData(string validateInfo) { m_account = ""; m_userID = ""; m_validateInfo = validateInfo; m_bInit = true; m_connectType = ConnnectType.CYOU; }
public void SetTestData(string account) { m_account = account; m_validateInfo = ""; m_userID = ""; m_bInit = true; m_connectType = ConnnectType.TEST; PlayerPreferenceData.LastAccount = m_account; }
public void CleanData() { m_account = ""; m_validateInfo = ""; m_userID = ""; m_bInit = false; m_gameServerValidateInfo = 0; m_connectType = ConnnectType.NONE; PlayerPreferenceData.LastAccount = ""; PlayerPreferenceData.UserID = ""; }