public GameSettingsDto GetSettings()
        {
            var channel = GrpcChannel.ForAddress(_serverUrl);
            var client  = new ConfigurationManager.ConfigurationManagerClient(channel);
            var result  = client.GetSettings(new Empty());

            return(new GameSettingsDto
            {
                HasMultiplayer = result.HasMultiplayer
            });
        }
Пример #2
0
 public MultiplayerSettingsOptions(ConfigurationManager.ConfigurationManagerClient configurationManagerClient)
 {
     _configurationManagerClient = configurationManagerClient;
 }