public GameSettingsDto GetSettings() { var channel = GrpcChannel.ForAddress(_serverUrl); var client = new ConfigurationManager.ConfigurationManagerClient(channel); var result = client.GetSettings(new Empty()); return(new GameSettingsDto { HasMultiplayer = result.HasMultiplayer }); }
public MultiplayerSettingsOptions(ConfigurationManager.ConfigurationManagerClient configurationManagerClient) { _configurationManagerClient = configurationManagerClient; }