//TODO: This should take a parameter [FMODUnity.EventRef] public string song. public void StartMinigame() { Conductor.CreateBeatInstance(song); Conductor.StartMusic(); AirSlicer.UpdatePlayers(players); }
//TODO: This should take a parameter [FMODUnity.EventRef] public string song. public void StartMinigame() { Conductor.CreateBeatInstance(song); Conductor.StartMusic(); AirSlicer.UpdatePlayers(players); }