Пример #1
0
        public async Task OneByOneClosingStrategyClosesClosableItemsWhenCanCloseIsFalse()
        {
            // OneByOneClosingStrategy expected behavior:
            // - Close all items that can be closed, starting with the last item and moving back.
            // - Break on the first item that can't be closed and activate it (makes user aware).

            var conductor = new Conductor <IScreen> .Collection.AllActive
            {
                CloseStrategy = new OneByOneCloseStrategy <IScreen>()
            };

            var notClosable = new StateScreen
            {
                IsClosable = false
            };
            var closable = new StateScreen
            {
                IsClosable = true
            };

            // Last item is closable, the one before that is not, so only last item will be closed.
            conductor.Items.Add(notClosable);
            conductor.Items.Add(closable);

            await((IActivate)conductor).ActivateAsync(CancellationToken.None);
            var canClose = await conductor.CanCloseAsync(CancellationToken.None);

            Assert.False(canClose);
            Assert.True(closable.IsClosed);
            Assert.False(closable.IsActive);
            Assert.False(notClosable.IsClosed);
            Assert.True(notClosable.IsActive);
        }
Пример #2
0
        public async Task AllOrNoneClosingStrategyDoesNotCloseClosableItemsWhenCanCloseIsFalse()
        {
            // AllOrNoneCloseStrategy expected behavior:
            // - Close all items if all can be closed and none otherwise.
            // - ActiveItem is not changed when canClose is false.

            var conductor = new Conductor <IScreen> .Collection.AllActive
            {
                CloseStrategy = new AllOrNoneCloseStrategy <IScreen>()
            };

            var notClosable = new StateScreen
            {
                IsClosable = false
            };
            var closable = new StateScreen
            {
                IsClosable = true
            };

            // Last item is closable, the one before that is not, so no items will be closed.
            conductor.Items.Add(notClosable);
            conductor.Items.Add(closable);

            await((IActivate)conductor).ActivateAsync(CancellationToken.None);
            var canClose = await conductor.CanCloseAsync(CancellationToken.None);

            Assert.False(canClose);
            Assert.False(closable.IsClosed);
            Assert.True(closable.IsActive);
            Assert.False(notClosable.IsClosed);
            Assert.True(notClosable.IsActive);
        }
        public async Task CanCloseIsFalseWhenSomeItemsAreNotClosable()
        {
            var conductor = new Conductor <IScreen> .Collection.OneActive
            {
                CloseStrategy = new OneByOneCloseStrategy <IScreen>()
            };
            var conducted = new StateScreen
            {
                IsClosable = false
            };

            conductor.Items.Add(conducted);
            await((IActivate)conductor).ActivateAsync(CancellationToken.None);
            var canClose = await conductor.CanCloseAsync(CancellationToken.None);

            Assert.False(canClose);
        }
        public async Task CanCloseIsTrueWhenItemsAreClosable()
        {
            var conductor = new Conductor <IScreen> .Collection.OneActive();

            var conducted = new StateScreen
            {
                IsClosable = true
            };

            conductor.Items.Add(conducted);

            await((IActivate)conductor).ActivateAsync(CancellationToken.None);
            var canClose = await conductor.CanCloseAsync(CancellationToken.None);

            Assert.True(canClose);
            Assert.False(conducted.IsClosed);
        }
        public async Task CanCloseIsTrueWhenItemsAreNotClosableAndCloseStrategyCloses()
        {
            var conductor = new Conductor <IScreen> .Collection.OneActive
            {
                CloseStrategy = new DefaultCloseStrategy <IScreen>(true)
            };
            var conducted = new StateScreen
            {
                IsClosable = true
            };

            conductor.Items.Add(conducted);
            await((IActivate)conductor).ActivateAsync(CancellationToken.None);
            var canClose = await conductor.CanCloseAsync(CancellationToken.None);

            Assert.True(canClose);
            Assert.True(conducted.IsClosed);
        }