public void Add(InitialCondition initialCondition) { GameObject instance = Instantiate(conditionPrefab, conditionInstanceParent); instance.SetActive(true); ConditionView conditionView = instance.GetComponent <ConditionView>(); conditionViews.Add(conditionView); conditionView.Initialize(initialCondition); }
public ActionResult Details(string id) { ConditionDetailView conditionDetailView = new ConditionDetailView(); conditionDetailView.EmployeeView = GetEmployee(); #region Access Check bool hasPermission = GetEmployee().IsGuaranteed("Condition_Read"); if (!hasPermission) { ModelState.AddModelError("", "AccessDenied"); return(View(conditionDetailView)); } #endregion ConditionView conditionView = this.GetConditionView(id); conditionDetailView.ConditionView = conditionView; return(View(conditionDetailView)); }
public GetConditionResponse GetCondition(GetRequest request) { GetConditionResponse response = new GetConditionResponse(); try { Condition condition = new Condition(); ConditionView conditionView = condition.ConvertToConditionView(); condition = _conditionRepository.FindBy(request.ID); if (condition != null) { conditionView = condition.ConvertToConditionView(); } response.ConditionView = conditionView; } catch (Exception ex) { } return(response); }