public void ComputePath_Process(int seqid, TProtocol iprot, TProtocol oprot) { ComputePath_args args = new ComputePath_args(); args.Read(iprot); iprot.ReadMessageEnd(); ComputePath_result result = new ComputePath_result(); try { result.Success = iface_.ComputePath(args.Start, args.Goal, args.SceneObjects, args.Properties); oprot.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Reply, seqid)); result.Write(oprot); } catch (TTransportException) { throw; } catch (Exception ex) { Console.Error.WriteLine("Error occurred in processor:"); Console.Error.WriteLine(ex.ToString()); TApplicationException x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error."); oprot.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Exception, seqid)); x.Write(oprot); } oprot.WriteMessageEnd(); oprot.Transport.Flush(); }
public void send_ComputePath(MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties) { oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_)); ComputePath_args args = new ComputePath_args(); args.Start = start; args.Goal = goal; args.SceneObjects = sceneObjects; args.Properties = properties; args.Write(oprot_); oprot_.WriteMessageEnd(); oprot_.Transport.Flush(); }
public IAsyncResult send_ComputePath(AsyncCallback callback, object state, MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties) { oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_)); ComputePath_args args = new ComputePath_args(); args.Start = start; args.Goal = goal; args.SceneObjects = sceneObjects; args.Properties = properties; args.Write(oprot_); oprot_.WriteMessageEnd(); return(oprot_.Transport.BeginFlush(callback, state)); }