Beispiel #1
0
            public void ComputePath_Process(int seqid, TProtocol iprot, TProtocol oprot)
            {
                ComputePath_args args = new ComputePath_args();

                args.Read(iprot);
                iprot.ReadMessageEnd();
                ComputePath_result result = new ComputePath_result();

                try
                {
                    result.Success = iface_.ComputePath(args.Start, args.Goal, args.SceneObjects, args.Properties);
                    oprot.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Reply, seqid));
                    result.Write(oprot);
                }
                catch (TTransportException)
                {
                    throw;
                }
                catch (Exception ex)
                {
                    Console.Error.WriteLine("Error occurred in processor:");
                    Console.Error.WriteLine(ex.ToString());
                    TApplicationException x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error.");
                    oprot.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Exception, seqid));
                    x.Write(oprot);
                }
                oprot.WriteMessageEnd();
                oprot.Transport.Flush();
            }
Beispiel #2
0
            public void send_ComputePath(MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
Beispiel #3
0
            public IAsyncResult send_ComputePath(AsyncCallback callback, object state, MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }