public void OnCompileAndAddTypeButton(CompileTypeEvent ev)
        {
            if (!Remote)
            {
                _engine.CompileType(ev.TypeID, ev.Code);
            }
            else
            {
                _engineRemote.CompileType(ev.TypeID, ev.Code);
            }

            if (_lastCompilationSucceeded)
            {
                EventManager.Instance.QueueEvent(new TypeCompilationSucceededEvent(ev));
            }
        }
Пример #2
0
 public TypeCompilationSucceededEvent(CompileTypeEvent ev) : base(ev.TypeID, ev.Code, ev.EditingAlreadyExistingType)
 {
 }