public void OnCompileAndAddTypeButton(CompileTypeEvent ev) { if (!Remote) { _engine.CompileType(ev.TypeID, ev.Code); } else { _engineRemote.CompileType(ev.TypeID, ev.Code); } if (_lastCompilationSucceeded) { EventManager.Instance.QueueEvent(new TypeCompilationSucceededEvent(ev)); } }
public TypeCompilationSucceededEvent(CompileTypeEvent ev) : base(ev.TypeID, ev.Code, ev.EditingAlreadyExistingType) { }