public void NewStoryList() { MessageList = new List <string[]>(); CurrentStoryIndex = 0; switch (StoryPage) { case 1: GenerateTalkList1(); Community.UIVisible(true); LoadStory(0); Storying(); break; case 2: GenerateTalkList2(); Community.UIVisible(true); LoadStory(0); Storying(); break; case 97: MarhentTalkList3(); Community.UIVisible(true); LoadStory(0); Storying(); break; } }
void EventStart(bool visible) { commuManager.setTargetCustomer(currentCustomer); commuManager.UIVisible(visible); }
public void TutorialStart() { SoundManager.sounds["PaperNext"].Play(); StopCoroutine("PaperSetMove"); GameObject PaperPos = GameObject.Find("Paper Set"); PaperMovePos = PaperPos.transform.position; PaperMovePos.y -= 9f; StartCoroutine("PaperSetMove"); MessageList = new List <string[]>(); GenerateTalkList();//리스트 안에 입력된 스토리 삽입 Community.UIVisible(true); LoadTalk(0); Talking(); }