void Awake() { StoryPage = 1; StopTime = GameObject.Find("TimeManager").GetComponent <TimeManager>(); Community = GameObject.Find("CommuManager").GetComponent <CommuManager>(); Tuto = GameObject.Find("TutorialManager").GetComponent <TutorialManager>(); }
/* void Awake() * { * if (DataManager.isLoaded) SpawnTerm = DataManager.SaveSpawnTime; * else SpawnTerm = 30f; * * UpPrice = 1; * commuManager = GameObject.Find("CommuManager").GetComponent<CommuManager>(); * CustomerNameLabel = SpeechBubble.GetComponentsInChildren<UILabel>()[0]; * CustomerOrderLabel = SpeechBubble.GetComponentsInChildren<UILabel>()[1]; * //SpawnPoint = GameObject.Find("CustomerSpawnPoint").transform; * * Customers = new List<GameObject>(); * CustomersPos = new Vector3[4] { new Vector3(2f, 0f, -1f), new Vector3(4f, 0f, -1f), new Vector3(6f, 0f, -1f), new Vector3(8f, 0f, -1f) }; * * Length = DataManager.SpawnCus; * BossSpawn = DataManager.SaveSpawnBoss; * * SpawnCount = 0; * //StartCoroutine("SpawnCustomer"); * }*/ //-데이터로드------------------------------------- public void DataAccess(DataVo dataVo) { SpawnTerm = float.Parse(dataVo.SaveSpawnTime); Length = int.Parse(dataVo.SpawnCus); BossSpawn = bool.Parse(dataVo.SaveSpawnBoss); UpPrice = 1; lastCus2 = 0; commuManager = GameObject.Find("CommuManager").GetComponent <CommuManager>(); CustomerNameLabel = SpeechBubble.GetComponentsInChildren <UILabel>()[0]; CustomerOrderLabel = SpeechBubble.GetComponentsInChildren <UILabel>()[1]; Customers = new List <GameObject>(); CustomersPos = new Vector3[4] { new Vector3(2f, 0f, -1f), new Vector3(4f, 0f, -1f), new Vector3(6f, 0f, -1f), new Vector3(8f, 0f, -1f) }; SpawnCount = 0; StartCoroutine("SpawnCustomer"); }