Пример #1
0
 void SaveOriData(CommonBlastTipsView view)
 {
     view.orirootActiveSelf = _rootActiveSelf;
     view.oriAactiveSelf    = _aactiveSelf;
     view.oriAUIPos         = _aUIPos;
     view.oriBactiveSelf    = _bactiveSelf;
     view.oriBUIPos         = _bUIPos;
     view.oriC4activeSelf   = _c4activeSelf;
     view.oriC4UIPos        = _c4UIPos;
     view.oriAtitleText     = _atitleText;
     view.oriBtitleText     = _btitleText;
     view.oriC4titleText    = _c4titleText;
     view.oriiconredA       = _iconredA;
     view.oriiconredB       = _iconredB;
 }
Пример #2
0
 void DataInit(CommonBlastTipsView view)
 {
     _rootActiveSelf = view.rootActiveSelf.activeSelf;
     _aactiveSelf    = view.AactiveSelf.activeSelf;
     _aUIPos         = view.AUIPos.anchoredPosition3D;
     _bactiveSelf    = view.BactiveSelf.activeSelf;
     _bUIPos         = view.BUIPos.anchoredPosition3D;
     _c4activeSelf   = view.C4activeSelf.activeSelf;
     _c4UIPos        = view.C4UIPos.anchoredPosition3D;
     _atitleText     = view.AtitleText.text;
     _btitleText     = view.BtitleText.text;
     _c4titleText    = view.C4titleText.text;
     _iconredA       = view.iconredA.activeSelf;
     _iconredB       = view.iconredB.activeSelf;
 }
Пример #3
0
        void ViewBind(CommonBlastTipsView view)
        {
            BindingSet <CommonBlastTipsView, CommonBlastTipsViewModel> bindingSet =
                view.CreateBindingSet <CommonBlastTipsView, CommonBlastTipsViewModel>();

            bindingSet.Bind(view.rootActiveSelf).For(v => v.activeSelf).To(vm => vm.rootActiveSelf).OneWay();
            bindingSet.Bind(view.AactiveSelf).For(v => v.activeSelf).To(vm => vm.AactiveSelf).OneWay();
            bindingSet.Bind(view.AUIPos).For(v => v.anchoredPosition3D).To(vm => vm.AUIPos).OneWay();
            bindingSet.Bind(view.BactiveSelf).For(v => v.activeSelf).To(vm => vm.BactiveSelf).OneWay();
            bindingSet.Bind(view.BUIPos).For(v => v.anchoredPosition3D).To(vm => vm.BUIPos).OneWay();
            bindingSet.Bind(view.C4activeSelf).For(v => v.activeSelf).To(vm => vm.C4activeSelf).OneWay();
            bindingSet.Bind(view.C4UIPos).For(v => v.anchoredPosition3D).To(vm => vm.C4UIPos).OneWay();
            bindingSet.Bind(view.AtitleText).For(v => v.text).To(vm => vm.AtitleText).OneWay();
            bindingSet.Bind(view.BtitleText).For(v => v.text).To(vm => vm.BtitleText).OneWay();
            bindingSet.Bind(view.C4titleText).For(v => v.text).To(vm => vm.C4titleText).OneWay();
            bindingSet.Bind(view.iconredA).For(v => v.activeSelf).To(vm => vm.iconredA).OneWay();
            bindingSet.Bind(view.iconredB).For(v => v.activeSelf).To(vm => vm.iconredB).OneWay();

            bindingSet.Build();
        }
Пример #4
0
        public override void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            bool bFirst = false;
            var  view   = obj.GetComponent <CommonBlastTipsView>();

            if (view == null)
            {
                bFirst = true;
                view   = obj.AddComponent <CommonBlastTipsView>();
                view.FillField();
            }
            DataInit(view);
            SpriteReset();

            if (bFirst)
            {
                SaveOriData(view);
            }
            _view    = view;
            viewBase = view;
        }
Пример #5
0
 void SaveOriData(CommonBlastTipsView view)
 {
 }
Пример #6
0
 void DataInit(CommonBlastTipsView view)
 {
 }
Пример #7
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 private void EventTriggerBind(CommonBlastTipsView view)
 {
 }