public static int GetTpfFormatFromDdsBytes(DSFBXImporter importer, string texName, byte[] ddsBytes) { using (var ddsStream = new MemoryStream(ddsBytes)) { DXGIFormat format = DDSFile.Read(ddsStream).Format; switch (format) { //DSR: case DXGIFormat.BC1_UNorm: case DXGIFormat.BC1_UNorm_SRGB: return(0); case DXGIFormat.BC2_UNorm: case DXGIFormat.BC2_UNorm_SRGB: return(3); case DXGIFormat.BC3_UNorm: case DXGIFormat.BC3_UNorm_SRGB: return(5); case DXGIFormat.R16G16_Float: return(35); case DXGIFormat.BC5_UNorm: return(36); case DXGIFormat.BC6H_UF16: return(37); case DXGIFormat.BC7_UNorm: case DXGIFormat.BC7_UNorm_SRGB: return(38); //DS3: //case DXGIFormat.B5G5R5A1_UNorm: // return 6; //case DXGIFormat.B8G8R8A8_UNorm: //case DXGIFormat.B8G8R8A8_UNorm_SRGB: // return 9; //case DXGIFormat.B8G8R8X8_UNorm: //case DXGIFormat.B8G8R8X8_UNorm_SRGB: // return 10; //case DXGIFormat.R16G16B16A16_Float: // return 22; default: importer.PrintWarning($"Texture \"{texName}\" has an unrecognized" + $" DDS format type ({format.ToString()}) and will likely appear garbled ingame. " + $"For greatest compatibility, use DXT1 (aka BC1_UNorm) or DXT5 (aka BC3_UNorm) " + $"for your textures."); return(0); } } }
public OrientationSolver(DSFBXImporter Importer) { this.Importer = Importer; }
public BoneSolver(DSFBXImporter Importer) { this.Importer = Importer; }
public NormalSolver(DSFBXImporter Importer) { this.Importer = Importer; }
public TangentSolver(DSFBXImporter Importer) { this.Importer = Importer; }
private static FLVER LoadEmbeddedFLVER(string name) { return(DSFBXImporter.LoadEmbRes(name, bin => bin.ReadAsDataFile <EntityBND>().Models[0].Mesh)); }
public BoundingBoxSolver(DSFBXImporter Importer) { this.Importer = Importer; }