Пример #1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.GetComponent <UnitController>() && other.gameObject.GetComponent <NavMeshAgent>().isActiveAndEnabled&&
         other.GetComponent <UnitController>().GetPlayerNumber() != m_parentCombatUnit.GetComponent <UnitController>().GetPlayerNumber())
     {
         m_parentCombatUnit.EnemyUnitExitAggroRange(other.GetComponent <CombatUnit>());
     }
 }