Пример #1
0
        private void ZombiePage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Box\n --------------------------------------");
            ZombieBoxes = GUILayout.Toggle(ZombieBoxes, " 2D Boxes");


            GUILayout.Label(" Glow\n --------------------------------------");
            ZombieGlow = GUILayout.Toggle(ZombieGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            ZombieName     = GUILayout.Toggle(ZombieName, " Show Name");
            ZombieType     = GUILayout.Toggle(ZombieType, " Show Type");
            ZombieDistance = GUILayout.Toggle(ZombieDistance, " Show Distance");

            GUILayout.Space(2f);
            GUILayout.Label(" Other\n --------------------------------------");
            ZombieSkeleton = GUILayout.Toggle(ZombieSkeleton, " Skeleton ESP");
            ZombieTracers  = GUILayout.Toggle(ZombieTracers, " Tracers (Beta Only)");
            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Zombie Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Zombies: {ZombieColor.ToString().First().ToString().ToUpper() + ZombieColor.ToString().Substring(1)}"))
            {
                ZombieColorIndex++;
                if (ZombieColorIndex > 12)
                {
                    ZombieColorIndex = 0;
                }
                ZombieColor = (ColorOptions)ZombieColorIndex;
            }


            GUILayout.Label(" Override Dist\n --------------------------------------");
            GUILayout.Space(2f);
            ZombieOverrideDistance = GUILayout.Toggle(ZombieOverrideDistance, " Enable Override");
            GUILayout.Space(1f);
            ZombieInfDistance = GUILayout.Toggle(ZombieInfDistance, " Infinite Zombie Dist");
            GUILayout.Label($" Zombie Esp Distance: {ZombieEspDistance}");
            ZombieEspDistance = (int)GUILayout.HorizontalSlider(ZombieEspDistance, 50f, 10000f);
            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }
Пример #2
0
        private void ItemPage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Glow\n --------------------------------------");
            ItemGlow = GUILayout.Toggle(ItemGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            ItemName     = GUILayout.Toggle(ItemName, " Show Name");
            ItemDistance = GUILayout.Toggle(ItemDistance, " Show Distance");

            GUILayout.Space(2f);
            GUILayout.Label(" Other\n --------------------------------------");
            ItemFilter = GUILayout.Toggle(ItemFilter, " Enable Item Filter");

            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Item Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Items: {ItemColor.ToString().First().ToString().ToUpper() + ItemColor.ToString().Substring(1)}"))
            {
                ItemColorIndex++;
                if (ItemColorIndex > 12)
                {
                    ItemColorIndex = 0;
                }
                ItemColor = (ColorOptions)ItemColorIndex;
            }


            GUILayout.Label(" Override Dist\n --------------------------------------");
            GUILayout.Space(2f);
            ItemOverrideDistance = GUILayout.Toggle(ItemOverrideDistance, " Enable Override");
            GUILayout.Space(1f);
            ItemInfDistance = GUILayout.Toggle(ItemInfDistance, " Infinite Item Dist");
            GUILayout.Label($" Item Esp Distance: {ItemEspDistance}");
            ItemEspDistance = (int)GUILayout.HorizontalSlider(ItemEspDistance, 50f, 10000f);
            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }
Пример #3
0
        private void VehiclePage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
//            GUILayout.Space(2f);
//            GUILayout.Label(" Glow\n --------------------------------------");
//            VehicleGlow = GUILayout.Toggle(VehicleGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            VehicleName     = GUILayout.Toggle(VehicleName, " Show Name");
            VehicleDistance = GUILayout.Toggle(VehicleDistance, " Show Distance");
            VehicleGas      = GUILayout.Toggle(VehicleGas, " Show Gas");
            VehicleHealth   = GUILayout.Toggle(VehicleHealth, " Show Health");

            GUILayout.Space(2f);
            GUILayout.Label(" Other\n --------------------------------------");
            VehicleFilterLocked = GUILayout.Toggle(VehicleFilterLocked, " Show Only Unlocked");

            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Vehicle Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Vehicles: {VehicleColor.ToString().First().ToString().ToUpper() + VehicleColor.ToString().Substring(1)}"))
            {
                VehicleColorIndex++;
                if (VehicleColorIndex > 12)
                {
                    VehicleColorIndex = 0;
                }
                VehicleColor = (ColorOptions)VehicleColorIndex;
            }
            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }
Пример #4
0
        private void StoragePage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Glow\n --------------------------------------");
            StorageGlow = GUILayout.Toggle(StorageGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            StorageName     = GUILayout.Toggle(StorageName, " Show Name");
            StorageDistance = GUILayout.Toggle(StorageDistance, " Show Distance");

            GUILayout.Space(2f);
            GUILayout.Label(" Other\n --------------------------------------");
            StorageFilterLocked = GUILayout.Toggle(StorageFilterLocked, " Show Only Unlocked");
            StorageFilterInUse  = GUILayout.Toggle(StorageFilterInUse, " Show Only With Items");

            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Storage Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Storages: {StorageColor.ToString().First().ToString().ToUpper() + StorageColor.ToString().Substring(1)}"))
            {
                StorageColorIndex++;
                if (StorageColorIndex > 12)
                {
                    StorageColorIndex = 0;
                }
                StorageColor = (ColorOptions)StorageColorIndex;
            }
            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }
Пример #5
0
        private void AnimalPage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Glow\n --------------------------------------");
            AnimalGlow = GUILayout.Toggle(AnimalGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            AnimalName     = GUILayout.Toggle(AnimalName, " Show Name");
            AnimalDistance = GUILayout.Toggle(AnimalDistance, " Show Distance");

            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Animal Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Animals: {AnimalColor.ToString().First().ToString().ToUpper() + AnimalColor.ToString().Substring(1)}"))
            {
                AnimalColorIndex++;
                if (AnimalColorIndex > 12)
                {
                    AnimalColorIndex = 0;
                }
                AnimalColor = (ColorOptions)AnimalColorIndex;
            }
            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }
        public static string ConvertToCss(ColorOptions colorOption)
        {
            string colorStr = colorOption.ToString().ToLower();

            return(ControlTypeAbbr + "-" + colorStr);
        }
Пример #7
0
        private void PlayerPage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(3f);

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Box\n --------------------------------------");
            Player2DBoxes = GUILayout.Toggle(Player2DBoxes, " 2D Boxes");
//            Player3DBoxes = GUILayout.Toggle(Player3DBoxes, " 3D Boxes");

            GUILayout.Label(" Glow\n --------------------------------------");
            PlayerGlow = GUILayout.Toggle(PlayerGlow, " Glow ESP");

            GUILayout.Space(2f);
            GUILayout.Label(" Labels\n --------------------------------------");
            PlayerName     = GUILayout.Toggle(PlayerName, " Show Name");
            PlayerWeapon   = GUILayout.Toggle(PlayerWeapon, " Show Weapon");
            PlayerDistance = GUILayout.Toggle(PlayerDistance, " Show Distance");

            GUILayout.Space(2f);
            GUILayout.Label(" Other\n --------------------------------------");
            PlayerSkeleton = GUILayout.Toggle(PlayerSkeleton, " Skeleton ESP");
            PlayerTracers  = GUILayout.Toggle(PlayerTracers, " Tracers (Beta Only)");
            AdminWarn      = GUILayout.Toggle(AdminWarn, " Show Admin Warning");
//            PlayerChamesque = GUILayout.Toggle(PlayerChamesque, " Box Chamesque");
            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.Space(2f);
            GUILayout.Label(" Player Colors\n --------------------------------------");
            GUILayout.Space(2f);
            if (GUILayout.Button($" Friendly: {FriendlyPlayerColor.ToString().First().ToString().ToUpper() + FriendlyPlayerColor.ToString().Substring(1)}"))
            {
                FPlayerColorIndex++;
                if (FPlayerColorIndex > 12)
                {
                    FPlayerColorIndex = 0;
                }
                FriendlyPlayerColor = (ColorOptions)FPlayerColorIndex;
            }
            if (GUILayout.Button($" Enemy: {EnemyPlayerColor.ToString().First().ToString().ToUpper() + EnemyPlayerColor.ToString().Substring(1)}"))
            {
                EPlayerColorIndex++;
                if (EPlayerColorIndex > 12)
                {
                    EPlayerColorIndex = 0;
                }
                EnemyPlayerColor = (ColorOptions)EPlayerColorIndex;
            }



            GUILayout.Label(" Override Dist\n --------------------------------------");
            GUILayout.Space(2f);
            PlayerOverrideDistance = GUILayout.Toggle(PlayerOverrideDistance, " Enable Override");
            GUILayout.Space(1f);
            PlayerInfDistance = GUILayout.Toggle(PlayerInfDistance, " Infinite Player Dist");
            GUILayout.Label($" Player Esp Distance: {PlayerEspDistance}");
            PlayerEspDistance = (int)GUILayout.HorizontalSlider(PlayerEspDistance, 50f, 10000f);


            if (PlayerChamesque)
            {
                GUILayout.Label(" Chamesque Colors\n --------------------------------------");
                GUILayout.Space(2f);
                if (GUILayout.Button($" Visible: {VisibleEnemyPlayerColor.ToString().First().ToString().ToUpper() + VisibleEnemyPlayerColor.ToString().Substring(1)}"))
                {
                    VEPlayerColorIndex++;
                    if (VEPlayerColorIndex > 12)
                    {
                        VEPlayerColorIndex = 0;
                    }
                    VisibleEnemyPlayerColor = (ColorOptions)VEPlayerColorIndex;
                }
                if (GUILayout.Button($" Hidden: {EnemyPlayerColor.ToString().First().ToString().ToUpper() + EnemyPlayerColor.ToString().Substring(1)}"))
                {
                    EPlayerColorIndex++;
                    if (EPlayerColorIndex > 12)
                    {
                        EPlayerColorIndex = 0;
                    }
                    EnemyPlayerColor = (ColorOptions)EPlayerColorIndex;
                }
            }

            GUILayout.EndVertical();


            GUILayout.Space(3f);
            GUILayout.EndHorizontal();
        }