private void ZombiePage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Box\n --------------------------------------"); ZombieBoxes = GUILayout.Toggle(ZombieBoxes, " 2D Boxes"); GUILayout.Label(" Glow\n --------------------------------------"); ZombieGlow = GUILayout.Toggle(ZombieGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); ZombieName = GUILayout.Toggle(ZombieName, " Show Name"); ZombieType = GUILayout.Toggle(ZombieType, " Show Type"); ZombieDistance = GUILayout.Toggle(ZombieDistance, " Show Distance"); GUILayout.Space(2f); GUILayout.Label(" Other\n --------------------------------------"); ZombieSkeleton = GUILayout.Toggle(ZombieSkeleton, " Skeleton ESP"); ZombieTracers = GUILayout.Toggle(ZombieTracers, " Tracers (Beta Only)"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Zombie Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Zombies: {ZombieColor.ToString().First().ToString().ToUpper() + ZombieColor.ToString().Substring(1)}")) { ZombieColorIndex++; if (ZombieColorIndex > 12) { ZombieColorIndex = 0; } ZombieColor = (ColorOptions)ZombieColorIndex; } GUILayout.Label(" Override Dist\n --------------------------------------"); GUILayout.Space(2f); ZombieOverrideDistance = GUILayout.Toggle(ZombieOverrideDistance, " Enable Override"); GUILayout.Space(1f); ZombieInfDistance = GUILayout.Toggle(ZombieInfDistance, " Infinite Zombie Dist"); GUILayout.Label($" Zombie Esp Distance: {ZombieEspDistance}"); ZombieEspDistance = (int)GUILayout.HorizontalSlider(ZombieEspDistance, 50f, 10000f); GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }
private void ItemPage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Glow\n --------------------------------------"); ItemGlow = GUILayout.Toggle(ItemGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); ItemName = GUILayout.Toggle(ItemName, " Show Name"); ItemDistance = GUILayout.Toggle(ItemDistance, " Show Distance"); GUILayout.Space(2f); GUILayout.Label(" Other\n --------------------------------------"); ItemFilter = GUILayout.Toggle(ItemFilter, " Enable Item Filter"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Item Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Items: {ItemColor.ToString().First().ToString().ToUpper() + ItemColor.ToString().Substring(1)}")) { ItemColorIndex++; if (ItemColorIndex > 12) { ItemColorIndex = 0; } ItemColor = (ColorOptions)ItemColorIndex; } GUILayout.Label(" Override Dist\n --------------------------------------"); GUILayout.Space(2f); ItemOverrideDistance = GUILayout.Toggle(ItemOverrideDistance, " Enable Override"); GUILayout.Space(1f); ItemInfDistance = GUILayout.Toggle(ItemInfDistance, " Infinite Item Dist"); GUILayout.Label($" Item Esp Distance: {ItemEspDistance}"); ItemEspDistance = (int)GUILayout.HorizontalSlider(ItemEspDistance, 50f, 10000f); GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }
private void VehiclePage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); // GUILayout.Space(2f); // GUILayout.Label(" Glow\n --------------------------------------"); // VehicleGlow = GUILayout.Toggle(VehicleGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); VehicleName = GUILayout.Toggle(VehicleName, " Show Name"); VehicleDistance = GUILayout.Toggle(VehicleDistance, " Show Distance"); VehicleGas = GUILayout.Toggle(VehicleGas, " Show Gas"); VehicleHealth = GUILayout.Toggle(VehicleHealth, " Show Health"); GUILayout.Space(2f); GUILayout.Label(" Other\n --------------------------------------"); VehicleFilterLocked = GUILayout.Toggle(VehicleFilterLocked, " Show Only Unlocked"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Vehicle Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Vehicles: {VehicleColor.ToString().First().ToString().ToUpper() + VehicleColor.ToString().Substring(1)}")) { VehicleColorIndex++; if (VehicleColorIndex > 12) { VehicleColorIndex = 0; } VehicleColor = (ColorOptions)VehicleColorIndex; } GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }
private void StoragePage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Glow\n --------------------------------------"); StorageGlow = GUILayout.Toggle(StorageGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); StorageName = GUILayout.Toggle(StorageName, " Show Name"); StorageDistance = GUILayout.Toggle(StorageDistance, " Show Distance"); GUILayout.Space(2f); GUILayout.Label(" Other\n --------------------------------------"); StorageFilterLocked = GUILayout.Toggle(StorageFilterLocked, " Show Only Unlocked"); StorageFilterInUse = GUILayout.Toggle(StorageFilterInUse, " Show Only With Items"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Storage Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Storages: {StorageColor.ToString().First().ToString().ToUpper() + StorageColor.ToString().Substring(1)}")) { StorageColorIndex++; if (StorageColorIndex > 12) { StorageColorIndex = 0; } StorageColor = (ColorOptions)StorageColorIndex; } GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }
private void AnimalPage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Glow\n --------------------------------------"); AnimalGlow = GUILayout.Toggle(AnimalGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); AnimalName = GUILayout.Toggle(AnimalName, " Show Name"); AnimalDistance = GUILayout.Toggle(AnimalDistance, " Show Distance"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Animal Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Animals: {AnimalColor.ToString().First().ToString().ToUpper() + AnimalColor.ToString().Substring(1)}")) { AnimalColorIndex++; if (AnimalColorIndex > 12) { AnimalColorIndex = 0; } AnimalColor = (ColorOptions)AnimalColorIndex; } GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }
public static string ConvertToCss(ColorOptions colorOption) { string colorStr = colorOption.ToString().ToLower(); return(ControlTypeAbbr + "-" + colorStr); }
private void PlayerPage() { GUILayout.BeginHorizontal(); GUILayout.Space(3f); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Box\n --------------------------------------"); Player2DBoxes = GUILayout.Toggle(Player2DBoxes, " 2D Boxes"); // Player3DBoxes = GUILayout.Toggle(Player3DBoxes, " 3D Boxes"); GUILayout.Label(" Glow\n --------------------------------------"); PlayerGlow = GUILayout.Toggle(PlayerGlow, " Glow ESP"); GUILayout.Space(2f); GUILayout.Label(" Labels\n --------------------------------------"); PlayerName = GUILayout.Toggle(PlayerName, " Show Name"); PlayerWeapon = GUILayout.Toggle(PlayerWeapon, " Show Weapon"); PlayerDistance = GUILayout.Toggle(PlayerDistance, " Show Distance"); GUILayout.Space(2f); GUILayout.Label(" Other\n --------------------------------------"); PlayerSkeleton = GUILayout.Toggle(PlayerSkeleton, " Skeleton ESP"); PlayerTracers = GUILayout.Toggle(PlayerTracers, " Tracers (Beta Only)"); AdminWarn = GUILayout.Toggle(AdminWarn, " Show Admin Warning"); // PlayerChamesque = GUILayout.Toggle(PlayerChamesque, " Box Chamesque"); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label(" Player Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Friendly: {FriendlyPlayerColor.ToString().First().ToString().ToUpper() + FriendlyPlayerColor.ToString().Substring(1)}")) { FPlayerColorIndex++; if (FPlayerColorIndex > 12) { FPlayerColorIndex = 0; } FriendlyPlayerColor = (ColorOptions)FPlayerColorIndex; } if (GUILayout.Button($" Enemy: {EnemyPlayerColor.ToString().First().ToString().ToUpper() + EnemyPlayerColor.ToString().Substring(1)}")) { EPlayerColorIndex++; if (EPlayerColorIndex > 12) { EPlayerColorIndex = 0; } EnemyPlayerColor = (ColorOptions)EPlayerColorIndex; } GUILayout.Label(" Override Dist\n --------------------------------------"); GUILayout.Space(2f); PlayerOverrideDistance = GUILayout.Toggle(PlayerOverrideDistance, " Enable Override"); GUILayout.Space(1f); PlayerInfDistance = GUILayout.Toggle(PlayerInfDistance, " Infinite Player Dist"); GUILayout.Label($" Player Esp Distance: {PlayerEspDistance}"); PlayerEspDistance = (int)GUILayout.HorizontalSlider(PlayerEspDistance, 50f, 10000f); if (PlayerChamesque) { GUILayout.Label(" Chamesque Colors\n --------------------------------------"); GUILayout.Space(2f); if (GUILayout.Button($" Visible: {VisibleEnemyPlayerColor.ToString().First().ToString().ToUpper() + VisibleEnemyPlayerColor.ToString().Substring(1)}")) { VEPlayerColorIndex++; if (VEPlayerColorIndex > 12) { VEPlayerColorIndex = 0; } VisibleEnemyPlayerColor = (ColorOptions)VEPlayerColorIndex; } if (GUILayout.Button($" Hidden: {EnemyPlayerColor.ToString().First().ToString().ToUpper() + EnemyPlayerColor.ToString().Substring(1)}")) { EPlayerColorIndex++; if (EPlayerColorIndex > 12) { EPlayerColorIndex = 0; } EnemyPlayerColor = (ColorOptions)EPlayerColorIndex; } } GUILayout.EndVertical(); GUILayout.Space(3f); GUILayout.EndHorizontal(); }