Пример #1
0
        private void DrawColorGradingInput()
        {
            GUILayout.Label("Input Lookup Texture", EditorStyles.boldLabel);

            Texture2D newInput = EditorGUILayout.ObjectField(inputLUT, typeof(Texture2D), false) as Texture2D;

            if (newInput != inputLUT)
            {
                inputLUT = newInput;
                if (newInput != null)
                {
                    inputPath = AssetDatabase.GetAssetPath(inputLUT);
                    inputPath = inputPath.Substring(0, inputPath.LastIndexOf("."));                     //Remove file extension
                }
                else
                {
                    inputPath = "";
                }

                ResetHelpBox();
            }

            GUILayout.Label("Compatibility", EditorStyles.boldLabel);
            compatibilityMode = (ColorGradingCompatibility)EditorGUILayout.EnumPopup(compatibilityMode);
        }
Пример #2
0
        public static Texture2D Convert(Texture2D lut2D, ColorGradingCompatibility compatibilityMode, bool linearInput)
        {
            FilterMode prevFilterMode = lut2D.filterMode;
            Texture2D convertedTexture = null;

            TextureImporterFormat prevFormat = SetCompressionMode(lut2D);
            TextureWrapMode prevWrapMode = SetWrapMode(lut2D);

            if (linearInput == true) ColorGradingMat.SetInt("_LinearInput", 1);
            else ColorGradingMat.SetInt("_LinearInput", 0);

            switch (compatibilityMode)
            {
                case (ColorGradingCompatibility.Amplify):
                    convertedTexture = ConvertAmplify(lut2D);
                    break;
                case (ColorGradingCompatibility.Chromatica):
                    convertedTexture = ConvertChromatica(lut2D);
                    break;
                case (ColorGradingCompatibility.Unity):
                    convertedTexture = ConvertUnity(lut2D);
                    break;
            }

            ApplyCompressionMode(lut2D, prevFormat);
            ApplyWrapMode(lut2D, prevWrapMode);

            lut2D.filterMode = prevFilterMode;
            return convertedTexture;
        }
Пример #3
0
        public static Texture2D Convert(Texture2D lut2D, ColorGradingCompatibility compatibilityMode, bool linearInput)
        {
            FilterMode prevFilterMode   = lut2D.filterMode;
            Texture2D  convertedTexture = null;

            TextureImporterFormat prevFormat   = SetCompressionMode(lut2D);
            TextureWrapMode       prevWrapMode = SetWrapMode(lut2D);

            if (linearInput == true)
            {
                ColorGradingMat.SetInt("_LinearInput", 1);
            }
            else
            {
                ColorGradingMat.SetInt("_LinearInput", 0);
            }

            switch (compatibilityMode)
            {
            case (ColorGradingCompatibility.Amplify):
                convertedTexture = ConvertAmplify(lut2D);
                break;

            case (ColorGradingCompatibility.Chromatica):
                convertedTexture = ConvertChromatica(lut2D);
                break;

            case (ColorGradingCompatibility.Unity):
                convertedTexture = ConvertUnity(lut2D);
                break;
            }

            ApplyCompressionMode(lut2D, prevFormat);
            ApplyWrapMode(lut2D, prevWrapMode);

            lut2D.filterMode = prevFilterMode;
            return(convertedTexture);
        }
Пример #4
0
        public static Texture2D Convert(Texture2D lut2D, ColorGradingCompatibility compatibilityMode)
        {
            FilterMode prevFilterMode   = lut2D.filterMode;
            Texture2D  convertedTexture = null;

            switch (compatibilityMode)
            {
            case (ColorGradingCompatibility.Amplify):
                convertedTexture = ConvertAmplify(lut2D);
                break;

            case (ColorGradingCompatibility.Chromatica):
                convertedTexture = ConvertChromatica(lut2D);
                break;

            case (ColorGradingCompatibility.Unity):
                convertedTexture = ConvertUnity(lut2D);
                break;
            }

            lut2D.filterMode = prevFilterMode;
            return(convertedTexture);
        }
Пример #5
0
		private void DrawColorGradingInput()
		{
			GUILayout.Label("Input Lookup Texture", EditorStyles.boldLabel);
			
			Texture2D newInput = EditorGUILayout.ObjectField(inputLUT, typeof(Texture2D), false) as Texture2D;
			if (newInput != inputLUT)
			{
				inputLUT = newInput;
				if (newInput != null) inputPath = AssetDatabase.GetAssetPath(inputLUT);
				else inputPath = "";

				ResetHelpBox();
			}			
			
			GUILayout.Label("Compatibility", EditorStyles.boldLabel);
			compatibilityMode = (ColorGradingCompatibility)EditorGUILayout.EnumPopup(compatibilityMode);
		}
Пример #6
0
 public Texture2D Convert(Texture2D lut2D, ColorGradingCompatibility compatibilityMode)
 {
     return(null);
 }
Пример #7
0
 public Texture2D Convert(Texture2D lut2D, ColorGradingCompatibility compatibilityMode)
 {
     return null;
 }