Пример #1
0
        protected override void Initialize()
        {
            
            controllerList = new List<IController>
            {
                new KeyboardController()
            };
            SpriteBatch = new SpriteBatch(GraphicsDevice);
            graphics.PreferredBackBufferHeight = (int)(Utility.SCREEN_WIDTH * Utility.CAMERA_SCALE);
            graphics.PreferredBackBufferWidth = (int)(Utility.SCREEN_HEIGHT * Utility.CAMERA_SCALE);
            graphics.ApplyChanges();
            IsMouseVisible = true;
            Mario = new Mario(Vector2.Zero);
            Mario.CurrentState = new JumpingMarioState(true, Utility.SMALL, Mario);
            Components.Add(Mario);

            background = new BackgroundImageCollection();
            Components.Add(background);
            delay = Utility.GAME_LOAD_DELAY;
            overlay = new Overlay();
            Components.Add(overlay);

            CollisionDetectionManager.Initialize();

            BoggusLoader.LoadQuotes("quotes.txt");
            //level = new Level("Level1.csv");
            //level = new InfiniteLevel();
            Camera.Initialize();
            SoundManager.Initialize(this);
            HighScore.Initialize();
            BulletBillMachine.Initialize(this);

            if (initialLoadup)
            {
                CurrentGameState = GameState.LevelSelect;
                cursor = new Cursor();
                levelSelect = new LevelSelectController();
                levelSelectGP = new LevelSelectGamePadController();
            }
            else
            {
                if (CurrentGameState != GameState.Lost) { CurrentGameState = GameState.Loading; }
                if (LevelIsInfinite)
                    level = new InfiniteLevel();
                else
                {
                    level = new Level("Level1.csv");
                    Components.Add(new Collectibles.Rifle(Vector2.One * 200));
                }
            }
            Paused = true;

            base.Initialize();
        }
        void InitializeObjects()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            Mario = new Mario(new Vector2(400, 400));
            Mario.CurrentState = new JumpingMarioState(true, 2, Mario);
            Components.Add(Mario);

            background = new BackgroundImageCollection();
            Components.Add(background);

            overlay = new Overlay();
            Components.Add(overlay);

            CollisionDetectionManager.Initialize();

            level = new Level("Level1.csv");

            //Camera must be initialized after Level

            Camera.Initialize();
            SoundManager.Initialize(this);
        }
 public BackgroundImageCollection() : base(SprintFourGame.GetInstance())
 {
     //Background always draws first (immediate mode)
     DrawOrder = Utility.BACKGROUND_DRAW_ORDER;
     instance = this;
 }