public void Spot(GameObject target) { if (!isFeverTime) { m_curRainbow = ColorEx.Next(m_curRainbow); } m_Count++; m_Combo.ComboCheck(target); }
public IEnumerator Fever() { Rainbow rainbow = ColorEx.GetRainbow(this.gameObject.name); while (GameMain.Instance.isFeverTime) { rainbow = ColorEx.Next(rainbow); sprite.color = ColorEx.GetColor(rainbow); particle.startColor = ColorEx.GetColor(rainbow); yield return(new WaitForSeconds(0.1f)); } }