Пример #1
0
        void generate_alpha_mask(ScanlineRasToDestBitmapRenderer sclineRasToBmp, ScanlinePacked8 sclnPack, ScanlineRasterizer rasterizer, int width, int height)
        {
            //create 1  8-bits chanel (grayscale8) bmp
            alphaBitmap = new ActualImage(width, height, PixelFormat.GrayScale8);
            var bmpReaderWrtier = new MyImageReaderWriter();

            bmpReaderWrtier.ReloadImage(alphaBitmap);
            alphaMaskImageBuffer = new SubImageRW(bmpReaderWrtier, new PixelBlenderGray(1));
            //create mask from alpahMaskImageBuffer
            alphaMask = new AlphaMaskByteClipped(alphaMaskImageBuffer, 1, 0);
#if USE_CLIPPING_ALPHA_MASK
            //alphaMaskImageBuffer.AttachBuffer(alphaBitmap.GetBuffer(), 20 * width + 20, width - 40, height - 40, width, 8, 1);
#else
            alphaMaskImageBuffer.attach(alphaByteArray, (int)cx, (int)cy, cx, 1);
#endif

            var            image         = new SubImageRW(alphaMaskImageBuffer, new PixelBlenderGray(1), 1, 0, 8);
            ClipProxyImage clippingProxy = new ClipProxyImage(image);
            clippingProxy.Clear(Drawing.Color.Black);
            VertexSource.Ellipse ellipseForMask = new PixelFarm.Agg.VertexSource.Ellipse();
            System.Random        randGenerator  = new Random(1432);
            int i;
            int num = (int)maskAlphaSliderValue;

            VectorToolBox.GetFreeVxs(out var v1);
            for (i = 0; i < num; i++)
            {
                if (i == num - 1)
                {
                    //for the last one
                    ellipseForMask.Reset(Width / 2, Height / 2, 110, 110, 100);
                    rasterizer.AddPath(ellipseForMask.MakeVertexSnap(v1));
                    v1.Clear();
                    sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new Color(255, 0, 0, 0));
                    ellipseForMask.Reset(ellipseForMask.originX, ellipseForMask.originY, ellipseForMask.radiusX - 10, ellipseForMask.radiusY - 10, 100);
                    rasterizer.AddPath(ellipseForMask.MakeVertexSnap(v1));
                    v1.Clear();
                    sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new Color(255, 255, 0, 0));
                }
                else
                {
                    ellipseForMask.Reset(randGenerator.Next() % width,
                                         randGenerator.Next() % height,
                                         randGenerator.Next() % 100 + 20,
                                         randGenerator.Next() % 100 + 20,
                                         100);
                    // set the color to draw into the alpha channel.
                    // there is not very much reason to set the alpha as you will get the amount of
                    // transparency based on the color you draw.  (you might want some type of different edeg effect but it will be minor).
                    rasterizer.AddPath(ellipseForMask.MakeVxs(v1));
                    v1.Clear();
                    sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack,
                                                   ColorEx.Make((int)((float)i / (float)num * 255), 0, 0, 255));
                }
            }
            VectorToolBox.ReleaseVxs(ref v1);
        }
Пример #2
0
        void CreateAndRenderCombined(Painter p, VertexStore vxsSnap1, VertexStore vxsSnap2)
        {
            //TODO: review here again.

            List <VertexStore> resultPolygons = new List <VertexStore>();

            PolygonClippingDemoHelper.CreateAndRenderCombined(vxsSnap1, vxsSnap2, OpOption, false, resultPolygons);
            if (resultPolygons.Count > 0)
            {
                //draw combine result
                p.Fill(resultPolygons[0], ColorEx.Make(0.5f, 0.0f, 0f, 0.5f));
            }
        }
Пример #3
0
        void CreateAndRenderCombined(Painter p, VertexStoreSnap ps1, VertexStoreSnap ps2)
        {
            List <VertexStore> combined = null;

            switch (this.OpOption)
            {
            default: throw new NotSupportedException();

            case OperationOption.None:
                return;

            case OperationOption.OR:
                combined = VxsClipper.CombinePaths(ps1, ps2, VxsClipperType.Union, false);
                break;

            case OperationOption.AND:
                combined = VxsClipper.CombinePaths(ps1, ps2, VxsClipperType.InterSect, false);
                break;

            case OperationOption.XOR:
                combined = VxsClipper.CombinePaths(ps1, ps2, VxsClipperType.Xor, false);
                break;

            case OperationOption.A_B:
                combined = VxsClipper.CombinePaths(ps1, ps2, VxsClipperType.Difference, false);
                break;

            case OperationOption.B_A:
                combined = VxsClipper.CombinePaths(ps2, ps1, VxsClipperType.Difference, false);
                break;
            }

            if (combined != null)
            {
                p.FillColor = ColorEx.Make(0.5f, 0.0f, 0f, 0.5f);
                p.Fill(new VertexStoreSnap(combined[0]));
                //graphics2D.Render(new VertexStoreSnap(combined[0]), ColorRGBAf.MakeColorRGBA(0.5f, 0.0f, 0f, 0.5f));
            }
        }
Пример #4
0
        void RenderPolygon(Painter p)
        {
            switch (this.PolygonSet)
            {
            case PolygonExampleSet.TwoSimplePaths:
            {
                //------------------------------------
                // Two simple paths
                using (Tools.BorrowVxs(out var v1, out var v2))
                {
                    double x = _x - Width / 2 + 100;
                    double y = _y - Height / 2 + 100;

                    PolygonClippingDemoHelper.WritePath1(v1, x, y);
                    PolygonClippingDemoHelper.WritePath2(v2, x, y);

                    p.Fill(v1, ColorEx.Make(0f, 0f, 0f, 0.1f));
                    p.Fill(v2, ColorEx.Make(0f, 0.6f, 0f, 0.1f));

                    CreateAndRenderCombined(p, v1, v2);
                }
            }
            break;

            case PolygonExampleSet.CloseStroke:
            {
                //------------------------------------
                // Closed stroke
                using (Tools.BorrowVxs(out var v1, out var v2))
                {
                    double x = _x - Width / 2 + 100;
                    double y = _y - Height / 2 + 100;

                    PolygonClippingDemoHelper.WritePath1(v1, x, y);
                    PolygonClippingDemoHelper.WritePath2(v2, x, y);

                    p.FillStroke(v1, 2, ColorEx.Make(0f, 0f, 0f, 0.1f));
                    p.FillStroke(v2, 3, ColorEx.Make(0f, 0.6f, 0f, 0.1f));

                    CreateAndRenderCombined(p, v1, v2);
                }
            }
            break;

            case PolygonExampleSet.GBAndArrow:
            {
                //------------------------------------
                // Great Britain and Arrows
                using (Tools.BorrowVxs(out var v1_gb_poly, out var v2_arrows))
                {
                    AffineMat mat1 = AffineMat.Iden();
                    mat1.Translate(-1150, -1150);
                    mat1.Scale(2);

                    Affine mtx1 = new Affine(mat1);


                    PolygonClippingDemoHelper.WriteGBObject(v1_gb_poly, 0, 0, mtx1);

                    p.Fill(v1_gb_poly, ColorEx.Make(0.5f, 0.5f, 0f, 0.1f));
                    p.FillStroke(v1_gb_poly, 0.1f, ColorEx.Make(0, 0, 0));

                    //
                    Affine mtx2 = mtx1 * Affine.NewTranslation(_x - Width / 2, _y - Height / 2);
                    PolygonClippingDemoHelper.WriteArrow(v2_arrows, 0, 0, mtx2);
                    p.Fill(v2_arrows, ColorEx.Make(0f, 0.5f, 0.5f, 0.1f));

                    CreateAndRenderCombined(p, v1_gb_poly, v2_arrows);
                }
            }
            break;

            case PolygonExampleSet.GBAndSpiral:
            {
                //------------------------------------
                // Great Britain and a Spiral
                //
                using (Tools.BorrowVxs(out var v1_gb_poly))
                    using (Tools.BorrowVxs(out var v2_spiral, out var v2_spiral_outline))
                        using (Tools.BorrowStroke(out var stroke))
                        {
                            AffineMat mat = AffineMat.Iden();
                            mat.Translate(-1150, -1150);
                            mat.Scale(2);

                            Affine mtx = new Affine(mat);

                            PolygonClippingDemoHelper.WriteGBObject(v1_gb_poly, 0, 0, mtx);
                            PolygonClippingDemoHelper.WriteSpiral(v2_spiral, _x, _y);

                            p.Fill(v1_gb_poly, ColorEx.Make(0.5f, 0.5f, 0f, 0.1f));
                            p.FillStroke(v1_gb_poly, 0.1f, Color.Black);

                            stroke.Width = 15;
                            p.Fill(stroke.MakeVxs(v2_spiral, v2_spiral_outline), ColorEx.Make(0.0f, 0.5f, 0.5f, 0.1f));

                            CreateAndRenderCombined(p, v1_gb_poly, v2_spiral_outline);
                        }
            }
            break;

            case PolygonExampleSet.SprialAndGlyph:
            {
                //------------------------------------
                // Spiral and glyph
                using (Tools.BorrowVxs(out var v1_spiral, out var v1_spiralOutline, out var v3))
                    using (Tools.BorrowVxs(out var glyph_vxs))
                        using (Tools.BorrowStroke(out var stroke))
                        {
                            //Affine mtx = Affine.New(
                            //   AffinePlan.Scale(4),
                            //   AffinePlan.Translate(220, 200));
                            AffineMat mat = AffineMat.Iden();
                            mat.Scale(4);
                            mat.Translate(220, 200);

                            PolygonClippingDemoHelper.WriteSpiral(v1_spiral, _x, _y);
                            PolygonClippingDemoHelper.WriteGlyphObj(glyph_vxs, 0, 0, new Affine(mat));

                            //-----------------------------------------
                            stroke.Width = 1;
                            stroke.MakeVxs(v1_spiral, v1_spiralOutline);

                            CreateAndRenderCombined(p, v1_spiralOutline, glyph_vxs);

                            p.Fill(v1_spiralOutline, ColorEx.Make(0f, 0f, 0f, 0.1f));
                            p.Fill(glyph_vxs, ColorEx.Make(0f, 0.6f, 0f, 0.1f));
                        }
            }
            break;
            }
        }
Пример #5
0
        public override void Draw(Painter p)
        {
            Painter painter = p;

            if (!_didInit)
            {
                _didInit = true;
                OnInitialize();
            }
            //-----------------------------------
            painter.Clear(Drawing.Color.White);
            //lionFill.Render(painter);

            //IBitmapBlender backBuffer = ImageHelper.CreateChildImage(gx.DestImage, gx.GetClippingRect());
            //ChildImage image;
            //if (backBuffer.BitDepth == 32)
            //{
            //    image = new ChildImage(backBuffer, new PixelBlenderBGRA());
            //}
            //else
            //{
            //    if (backBuffer.BitDepth != 24)
            //    {
            //        throw new System.NotSupportedException();
            //    }
            //    image = new ChildImage(backBuffer, new PixelBlenderBGR());
            //}
            //ClipProxyImage dest = new ClipProxyImage(image);
            //gx.Clear(ColorRGBA.White);
            //gx.SetClippingRect(new RectInt(0, 0, Width, Height));
            //ScanlineRasToDestBitmapRenderer sclineRasToBmp = gx.ScanlineRasToDestBitmap;
            //-----------------------------------


            RectD lionBound = _lionShape.Bounds;

            if (!_setQuadLion)
            {
                _quadPolygonControl.SetXN(0, lionBound.Left);
                _quadPolygonControl.SetYN(0, lionBound.Top);
                _quadPolygonControl.SetXN(1, lionBound.Right);
                _quadPolygonControl.SetYN(1, lionBound.Top);
                _quadPolygonControl.SetXN(2, lionBound.Right);
                _quadPolygonControl.SetYN(2, lionBound.Bottom);
                _quadPolygonControl.SetXN(3, lionBound.Left);
                _quadPolygonControl.SetYN(3, lionBound.Bottom);
                _setQuadLion = true;
            }
            //
            //
            //Bilinear txBilinear = Bilinear.RectToQuad(lionBound.Left,
            //        lionBound.Bottom,
            //        lionBound.Right,
            //        lionBound.Top,
            //        quadPolygonControl.GetInnerCoords());

            //Ellipse ell = new Ellipse((lionBound.Left + lionBound.Right) * 0.5,
            //                        (lionBound.Bottom + lionBound.Top) * 0.5,
            //                        (lionBound.Right - lionBound.Left) * 0.5,
            //                        (lionBound.Top - lionBound.Bottom) * 0.5,
            //                        200);

            //var v1 = new VertexStore();
            //var trans_ell = new VertexStore();
            //txBilinear.TransformToVxs(ell.MakeVxs(v1), trans_ell);
            ////ell.MakeVxs(v1);
            //painter.FillColor = ColorEx.Make(0.5f, 0.3f, 0.0f, 0.3f);
            //painter.Fill(trans_ell);

            ////outline
            //double prevStrokeWidth = painter.StrokeWidth;
            //painter.StrokeWidth = 3;
            //painter.StrokeColor = ColorEx.Make(0.0f, 0.3f, 0.2f, 1.0f);
            //painter.Draw(trans_ell);
            //painter.StrokeWidth = prevStrokeWidth;


            if (this.PerspectiveTransformType == Sample_Perspective.PerspectiveTransformType.Bilinear)
            {
                RectD bound = lionBound;
                //transform from original lionBounds to quadPolygon
                Bilinear txBilinear = Bilinear.RectToQuad(
                    bound.Left,
                    bound.Top,
                    bound.Right,
                    bound.Bottom,
                    _quadPolygonControl.GetInnerCoords());

                if (txBilinear.IsValid)
                {
                    using (VxsTemp.Borrow(out var trans_ell_vxs))
                        using (VectorToolBox.Borrow(out Ellipse ellipse))
                        {
                            _lionShape.Paint(painter, txBilinear); //transform before draw
                            //
                            ellipse.Set((lionBound.Left + lionBound.Right) * 0.5,
                                        (lionBound.Bottom + lionBound.Top) * 0.5,
                                        (lionBound.Right - lionBound.Left) * 0.5,
                                        (lionBound.Top - lionBound.Bottom) * 0.5);

                            //ellipse=> transform coord with tx => fill to output
                            ellipse.MakeVxs(txBilinear, trans_ell_vxs);

                            painter.FillColor = _ellipseColor;
                            painter.Fill(trans_ell_vxs);
                            //-------------------------------------------------------------
                            //outline
                            double prevStrokeWidth = painter.StrokeWidth;
                            painter.StrokeWidth = 3;
                            painter.StrokeColor = ColorEx.Make(0.0f, 0.3f, 0.2f, 1.0f);
                            painter.Draw(trans_ell_vxs);
                            painter.StrokeWidth = prevStrokeWidth;
                        }
                }
            }
            else
            {
                RectD r = lionBound;

                //var txPerspective = new Perspective(
                //   r.Left, r.Bottom, r.Right, r.Top,
                //    quadPolygonControl.GetInnerCoords());

                var txPerspective = new Perspective(
                    r.Left, r.Top, r.Right, r.Bottom,
                    _quadPolygonControl.GetInnerCoords());

                if (txPerspective.IsValid)
                {
                    //lionFill.Draw(p);
                    //lionShape.Paint(p, txPerspective); //transform -> paint

                    //painter.PaintSeries(txPerspective.TransformToVxs(lionShape.Vxs, v1),
                    //  lionShape.Colors,
                    //  lionShape.PathIndexList,
                    //  lionShape.NumPaths);
                    //--------------------------------------------------------------------------------------
                    //filled Ellipse
                    //1. create original fill ellipse
                    //RectD lionBound = lionShape.Bounds;

                    using (VectorToolBox.Borrow(out Ellipse filledEllipse))
                        using (VxsTemp.Borrow(out var trans_ell_vxs))
                        {
                            filledEllipse.Set((lionBound.Left + lionBound.Right) * 0.5,
                                              (lionBound.Bottom + lionBound.Top) * 0.5,
                                              (lionBound.Right - lionBound.Left) * 0.5,
                                              (lionBound.Top - lionBound.Bottom) * 0.5,
                                              200);
                            _lionShape.Paint(painter, txPerspective);

                            //ellipse=> transform coord with tx => fill to output
                            filledEllipse.MakeVxs(txPerspective, trans_ell_vxs);

                            painter.FillColor = ColorEx.Make(0.5f, 0.3f, 0.0f, 0.3f);
                            painter.Fill(trans_ell_vxs);
                            //--------------------------------------------------------
                            double prevStrokeW = painter.StrokeWidth;
                            painter.StrokeWidth = 3;
                            painter.StrokeColor = ColorEx.Make(0.0f, 0.3f, 0.2f, 1.0f);
                            painter.Draw(trans_ell_vxs);
                            painter.StrokeWidth = prevStrokeW;
                        }
                }
                //}

                ////--------------------------
                //// Render the "quad" tool and controls
                //painter.FillColor = ColorEx.Make(0f, 0.3f, 0.5f, 0.6f);

                //VectorToolBox.GetFreeVxs(out var v4);
                //painter.Fill(quadPolygonControl.MakeVxs(v4));
                //VectorToolBox.ReleaseVxs(ref v4);
            }
        }
Пример #6
0
        //template<class Scanline, class Ras>
        public void RenderGourand(Painter p)
        {
            float alpha = this.AlphaValue;
            float brc   = 1;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr());
#else
#endif
            ////var destImage = gx.DestImage;
            ////span_allocator span_alloc = new span_allocator();

            //specific for agg
            AggPainter painter = p as AggPainter;
            if (painter == null)
            {
                return;
            }

            //
            AggRenderSurface      aggsx          = painter.RenderSurface;
            RGBAGouraudSpanGen    gouraudSpanGen = new RGBAGouraudSpanGen();
            GouraudVerticeBuilder grBuilder      = new GouraudVerticeBuilder();

            aggsx.ScanlineRasterizer.ResetGamma(new GammaLinear(0.0f, this.LinearGamma));

            grBuilder.DilationValue = (float)this.DilationValue;
            // Six triangles

            double xc = (_x[0] + _x[1] + _x[2]) / 3.0;
            double yc = (_y[0] + _y[1] + _y[2]) / 3.0;
            double x1 = (_x[1] + _x[0]) / 2 - (xc - (_x[1] + _x[0]) / 2);
            double y1 = (_y[1] + _y[0]) / 2 - (yc - (_y[1] + _y[0]) / 2);
            double x2 = (_x[2] + _x[1]) / 2 - (xc - (_x[2] + _x[1]) / 2);
            double y2 = (_y[2] + _y[1]) / 2 - (yc - (_y[2] + _y[1]) / 2);
            double x3 = (_x[0] + _x[2]) / 2 - (xc - (_x[0] + _x[2]) / 2);
            double y3 = (_y[0] + _y[2]) / 2 - (yc - (_y[0] + _y[2]) / 2);
            grBuilder.SetColor(ColorEx.Make(1, 0, 0, alpha),
                               ColorEx.Make(0, 1, 0, alpha),
                               ColorEx.Make(brc, brc, brc, alpha));
            grBuilder.SetTriangle(_x[0], _y[0], _x[1], _y[1], xc, yc);

            GouraudVerticeBuilder.CoordAndColor c0, c1, c2;
            grBuilder.GetArrangedVertices(out c0, out c1, out c2);
            gouraudSpanGen.SetColorAndCoords(c0, c1, c2);

            using (Tools.BorrowVxs(out var v1))
            {
                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();

                //
                grBuilder.SetColor(
                    ColorEx.Make(0, 1, 0, alpha),
                    ColorEx.Make(0, 0, 1, alpha),
                    ColorEx.Make(brc, brc, brc, alpha));
                grBuilder.SetTriangle(_x[1], _y[1], _x[2], _y[2], xc, yc);
                grBuilder.GetArrangedVertices(out c0, out c1, out c2);
                gouraudSpanGen.SetColorAndCoords(c0, c1, c2);

                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();

                //
                grBuilder.SetColor(ColorEx.Make(0, 0, 1, alpha),
                                   ColorEx.Make(1, 0, 0, alpha),
                                   ColorEx.Make(brc, brc, brc, alpha));
                grBuilder.SetTriangle(_x[2], _y[2], _x[0], _y[0], xc, yc);
                grBuilder.GetArrangedVertices(out c0, out c1, out c2);
                gouraudSpanGen.SetColorAndCoords(c0, c1, c2);
                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();
                //
                brc = 1 - brc;
                grBuilder.SetColor(ColorEx.Make(1, 0, 0, alpha),
                                   ColorEx.Make(0, 1, 0, alpha),
                                   ColorEx.Make(brc, brc, brc, alpha));
                grBuilder.SetTriangle(_x[0], _y[0], _x[1], _y[1], x1, y1);
                grBuilder.GetArrangedVertices(out c0, out c1, out c2);
                gouraudSpanGen.SetColorAndCoords(c0, c1, c2);
                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();

                grBuilder.SetColor(ColorEx.Make(0, 1, 0, alpha),
                                   ColorEx.Make(0, 0, 1, alpha),
                                   ColorEx.Make(brc, brc, brc, alpha));
                grBuilder.SetTriangle(_x[1], _y[1], _x[2], _y[2], x2, y2);
                grBuilder.GetArrangedVertices(out c0, out c1, out c2);
                gouraudSpanGen.SetColorAndCoords(c0, c1, c2);
                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();
                //
                grBuilder.SetColor(ColorEx.Make(0, 0, 1, alpha),
                                   ColorEx.Make(1, 0, 0, alpha),
                                   ColorEx.Make(brc, brc, brc, alpha));
                grBuilder.SetTriangle(_x[2], _y[2], _x[0], _y[0], x3, y3);
                grBuilder.GetArrangedVertices(out c0, out c1, out c2);
                gouraudSpanGen.SetColorAndCoords(c0, c1, c2);
                painter.Fill(grBuilder.MakeVxs(v1), gouraudSpanGen);
                v1.Clear();
            }
        }
Пример #7
0
        void render_gpc(Painter p)
        {
            switch (this.PolygonSet)
            {
            case PolygonExampleSet.TwoSimplePaths:
            {
                //------------------------------------
                // Two simple paths
                //
                PathWriter ps1 = new PathWriter();
                PathWriter ps2 = new PathWriter();
                double     x   = m_x - Width / 2 + 100;
                double     y   = m_y - Height / 2 + 100;
                ps1.MoveTo(x + 140, y + 145);
                ps1.LineTo(x + 225, y + 44);
                ps1.LineTo(x + 296, y + 219);
                ps1.CloseFigure();
                //
                ps1.LineTo(x + 226, y + 289);
                ps1.LineTo(x + 82, y + 292);
                //
                ps1.MoveTo(x + 220, y + 222);
                ps1.LineTo(x + 363, y + 249);
                ps1.LineTo(x + 265, y + 331);
                ps1.MoveTo(x + 242, y + 243);
                ps1.LineTo(x + 268, y + 309);
                ps1.LineTo(x + 325, y + 261);
                ps1.MoveTo(x + 259, y + 259);
                ps1.LineTo(x + 273, y + 288);
                ps1.LineTo(x + 298, y + 266);
                ps1.CloseFigure();
                //
                ps2.MoveTo(100 + 32, 100 + 77);
                ps2.LineTo(100 + 473, 100 + 263);
                ps2.LineTo(100 + 351, 100 + 290);
                ps2.LineTo(100 + 354, 100 + 374);
                ps2.CloseFigure();
                p.FillColor = ColorEx.Make(0f, 0f, 0f, 0.1f);
                p.Fill(ps1.MakeVertexSnap());
                p.FillColor = ColorEx.Make(0f, 0.6f, 0f, 0.1f);
                p.Fill(ps2.MakeVertexSnap());
                CreateAndRenderCombined(p, ps1.MakeVertexSnap(), ps2.MakeVertexSnap());
            }
            break;

            case PolygonExampleSet.CloseStroke:
            {
                //------------------------------------
                // Closed stroke
                //
                PathWriter ps1    = new PathWriter();
                PathWriter ps2    = new PathWriter();
                Stroke     stroke = new Stroke(1);
                stroke.Width = 10;
                double x = m_x - Width / 2 + 100;
                double y = m_y - Height / 2 + 100;
                //-----------------------------------------
                ps1.MoveTo(x + 140, y + 145);
                ps1.LineTo(x + 225, y + 44);
                ps1.LineTo(x + 296, y + 219);
                ps1.CloseFigure();
                ps1.LineTo(x + 226, y + 289);
                ps1.LineTo(x + 82, y + 292);
                ps1.MoveTo(x + 220 - 50, y + 222);
                ps1.LineTo(x + 265 - 50, y + 331);
                ps1.LineTo(x + 363 - 50, y + 249);
                ps1.CloseFigureCCW();
                //-----------------------------------------


                ps2.MoveTo(100 + 32, 100 + 77);
                ps2.LineTo(100 + 473, 100 + 263);
                ps2.LineTo(100 + 351, 100 + 290);
                ps2.LineTo(100 + 354, 100 + 374);
                ps2.CloseFigure();
                p.FillColor = ColorEx.Make(0f, 0f, 0f, 0.1f);
                p.Fill(ps1.MakeVertexSnap());
                //graphics2D.Render(ps1.MakeVertexSnap(), ColorRGBAf.MakeColorRGBA(0f, 0f, 0f, 0.1f));
                var vxs = ps2.Vxs;
                //graphics2D.Render(stroke.MakeVxs(vxs), ColorRGBAf.MakeColorRGBA(0f, 0.6f, 0f, 0.1f));
                p.FillColor = ColorEx.Make(0f, 0.6f, 0f, 0.1f);

                VectorToolBox.GetFreeVxs(out var v1);
                p.Fill(stroke.MakeVxs(vxs, v1));
                VectorToolBox.ReleaseVxs(ref v1);
                CreateAndRenderCombined(p, ps1.MakeVertexSnap(), new VertexStoreSnap(vxs));
            }
            break;

            case PolygonExampleSet.GBAndArrow:
            {
                //------------------------------------
                // Great Britain and Arrows
                //
                PathWriter gb_poly = new PathWriter();
                PathWriter arrows  = new PathWriter();
                PixelFarm.Agg.Sample_PolygonClipping.GreatBritanPathStorage.Make(gb_poly);
                make_arrows(arrows);
                //Affine mtx1 = Affine.NewIdentity();
                //mtx1 *= Affine.NewTranslation(-1150, -1150);
                //mtx1 *= Affine.NewScaling(2.0);
                Affine mtx1 = Affine.NewMatix(
                    AffinePlan.Translate(-1150, -1150),
                    AffinePlan.Scale(2)
                    );
                //Affine.NewIdentity();
                //mtx2 = mtx1;
                //mtx2 *= Affine.NewTranslation(m_x - Width / 2, m_y - Height / 2);
                Affine mtx2 = mtx1 * Affine.NewTranslation(m_x - Width / 2, m_y - Height / 2);
                //VertexSourceApplyTransform trans_gb_poly = new VertexSourceApplyTransform(gb_poly, mtx1);
                //VertexSourceApplyTransform trans_arrows = new VertexSourceApplyTransform(arrows, mtx2);

                var trans_gb_poly = new VertexStore();
                mtx1.TransformToVxs(gb_poly.Vxs, trans_gb_poly);

                var trans_arrows = new VertexStore();
                mtx2.TransformToVxs(arrows.Vxs, trans_arrows);


                p.FillColor = ColorEx.Make(0.5f, 0.5f, 0f, 0.1f);
                p.Fill(trans_gb_poly);
                //graphics2D.Render(trans_gb_poly, ColorRGBAf.MakeColorRGBA(0.5f, 0.5f, 0f, 0.1f));
                //stroke_gb_poly.Width = 0.1;
                p.FillColor = ColorEx.Make(0, 0, 0);

                VectorToolBox.GetFreeVxs(out var v1);
                p.Fill(new Stroke(0.1).MakeVxs(trans_gb_poly, v1));
                VectorToolBox.ReleaseVxs(ref v1);
                //graphics2D.Render(new Stroke(0.1).MakeVxs(trans_gb_poly), ColorRGBAf.MakeColorRGBA(0, 0, 0));
                //graphics2D.Render(trans_arrows, ColorRGBAf.MakeColorRGBA(0f, 0.5f, 0.5f, 0.1f));
                p.FillColor = ColorEx.Make(0f, 0.5f, 0.5f, 0.1f);
                p.Fill(trans_arrows);
                CreateAndRenderCombined(p, new VertexStoreSnap(trans_gb_poly), new VertexStoreSnap(trans_arrows));
            }
            break;

            case PolygonExampleSet.GBAndSpiral:
            {
                //------------------------------------
                // Great Britain and a Spiral
                //
                spiral     sp      = new spiral(m_x, m_y, 10, 150, 30, 0.0);
                PathWriter gb_poly = new PathWriter();
                PixelFarm.Agg.Sample_PolygonClipping.GreatBritanPathStorage.Make(gb_poly);
                Affine mtx = Affine.NewMatix(
                    AffinePlan.Translate(-1150, -1150),
                    AffinePlan.Scale(2));
                //

                VectorToolBox.GetFreeVxs(out var s1, out var v1);
                VectorToolBox.GetFreeVxs(out var v2, out var v3);

                mtx.TransformToVxs(gb_poly.Vxs, s1);
                p.FillColor = ColorEx.Make(0.5f, 0.5f, 0f, 0.1f);
                p.Fill(s1);
                //graphics2D.Render(s1, ColorRGBAf.MakeColorRGBA(0.5f, 0.5f, 0f, 0.1f));

                //graphics2D.Render(new Stroke(0.1).MakeVxs(s1), ColorRGBA.Black);
                p.FillColor = Color.Black;


                p.Fill(new Stroke(0.1).MakeVxs(s1, v1));
                var stroke_vxs = new Stroke(15).MakeVxs(sp.MakeVxs(v2), v3);
                p.FillColor = ColorEx.Make(0.0f, 0.5f, 0.5f, 0.1f);        // XUolorRXBAf.MakeColorRGBA(0.0f, 0.5f, 0.5f, 0.1f);
                p.Fill(stroke_vxs);
                //graphics2D.Render(stroke_vxs, ColorRGBAf.MakeColorRGBA(0.0f, 0.5f, 0.5f, 0.1f));
                CreateAndRenderCombined(p, new VertexStoreSnap(s1), new VertexStoreSnap(stroke_vxs));

                VectorToolBox.ReleaseVxs(ref s1, ref v1);
                VectorToolBox.ReleaseVxs(ref v2, ref v3);
            }
            break;

            case PolygonExampleSet.SprialAndGlyph:
            {
                //------------------------------------
                // Spiral and glyph
                //
                spiral     sp     = new spiral(m_x, m_y, 10, 150, 30, 0.0);
                Stroke     stroke = new Stroke(15);
                PathWriter glyph  = new PathWriter();
                glyph.MoveTo(28.47, 6.45);
                glyph.Curve3(21.58, 1.12, 19.82, 0.29);
                glyph.Curve3(17.19, -0.93, 14.21, -0.93);
                glyph.Curve3(9.57, -0.93, 6.57, 2.25);
                glyph.Curve3(3.56, 5.42, 3.56, 10.60);
                glyph.Curve3(3.56, 13.87, 5.03, 16.26);
                glyph.Curve3(7.03, 19.58, 11.99, 22.51);
                glyph.Curve3(16.94, 25.44, 28.47, 29.64);
                glyph.LineTo(28.47, 31.40);
                glyph.Curve3(28.47, 38.09, 26.34, 40.58);
                glyph.Curve3(24.22, 43.07, 20.17, 43.07);
                glyph.Curve3(17.09, 43.07, 15.28, 41.41);
                glyph.Curve3(13.43, 39.75, 13.43, 37.60);
                glyph.LineTo(13.53, 34.77);
                glyph.Curve3(13.53, 32.52, 12.38, 31.30);
                glyph.Curve3(11.23, 30.08, 9.38, 30.08);
                glyph.Curve3(7.57, 30.08, 6.42, 31.35);
                glyph.Curve3(5.27, 32.62, 5.27, 34.81);
                glyph.Curve3(5.27, 39.01, 9.57, 42.53);
                glyph.Curve3(13.87, 46.04, 21.63, 46.04);
                glyph.Curve3(27.59, 46.04, 31.40, 44.04);
                glyph.Curve3(34.28, 42.53, 35.64, 39.31);
                glyph.Curve3(36.52, 37.21, 36.52, 30.71);
                glyph.LineTo(36.52, 15.53);
                glyph.Curve3(36.52, 9.13, 36.77, 7.69);
                glyph.Curve3(37.01, 6.25, 37.57, 5.76);
                glyph.Curve3(38.13, 5.27, 38.87, 5.27);
                glyph.Curve3(39.65, 5.27, 40.23, 5.62);
                glyph.Curve3(41.26, 6.25, 44.19, 9.18);
                glyph.LineTo(44.19, 6.45);
                glyph.Curve3(38.72, -0.88, 33.74, -0.88);
                glyph.Curve3(31.35, -0.88, 29.93, 0.78);
                glyph.Curve3(28.52, 2.44, 28.47, 6.45);
                glyph.CloseFigure();
                glyph.MoveTo(28.47, 9.62);
                glyph.LineTo(28.47, 26.66);
                glyph.Curve3(21.09, 23.73, 18.95, 22.51);
                glyph.Curve3(15.09, 20.36, 13.43, 18.02);
                glyph.Curve3(11.77, 15.67, 11.77, 12.89);
                glyph.Curve3(11.77, 9.38, 13.87, 7.06);
                glyph.Curve3(15.97, 4.74, 18.70, 4.74);
                glyph.Curve3(22.41, 4.74, 28.47, 9.62);
                glyph.CloseFigure();
                //Affine mtx = Affine.NewIdentity();
                //mtx *= Affine.NewScaling(4.0);
                //mtx *= Affine.NewTranslation(220, 200);
                Affine mtx = Affine.NewMatix(
                    AffinePlan.Scale(4),
                    AffinePlan.Translate(220, 200));
                var t_glyph = new VertexStore();

                mtx.TransformToVertexSnap(glyph.Vxs, t_glyph);


                VectorToolBox.GetFreeVxs(out var v1, out var v2, out var v3);

                var sp1 = stroke.MakeVxs(sp.MakeVxs(v1), v2);

                var curveVxs = new VertexStore();
                curveFlattener.MakeVxs(t_glyph, curveVxs);
                CreateAndRenderCombined(p, new VertexStoreSnap(sp1), new VertexStoreSnap(curveVxs));
                p.FillColor = ColorEx.Make(0f, 0f, 0f, 0.1f);
                p.Fill(stroke.MakeVxs(sp1, v3));
                //graphics2D.Render(stroke.MakeVxs(sp1), ColorRGBAf.MakeColorRGBA(0f, 0f, 0f, 0.1f));

                p.FillColor = ColorEx.Make(0f, 0.6f, 0f, 0.1f);
                p.Fill(curveVxs);
                //graphics2D.Render(curveVxs, ColorRGBAf.MakeColorRGBA(0f, 0.6f, 0f, 0.1f));


                VectorToolBox.ReleaseVxs(ref v1, ref v2, ref v3);
            }
            break;
            }
        }
Пример #8
0
        public override void Draw(Painter p)
        {
            Painter painter = p;

            if (!didInit)
            {
                didInit = true;
                OnInitialize();
            }


            //-----------------------------------
            painter.Clear(Drawing.Color.White);
            //IImageReaderWriter backBuffer = ImageHelper.CreateChildImage(gx.DestImage, gx.GetClippingRect());
            //ChildImage image;
            //if (backBuffer.BitDepth == 32)
            //{
            //    image = new ChildImage(backBuffer, new PixelBlenderBGRA());
            //}
            //else
            //{
            //    if (backBuffer.BitDepth != 24)
            //    {
            //        throw new System.NotSupportedException();
            //    }
            //    image = new ChildImage(backBuffer, new PixelBlenderBGR());
            //}
            //ClipProxyImage dest = new ClipProxyImage(image);
            //gx.Clear(ColorRGBA.White);
            //gx.SetClippingRect(new RectInt(0, 0, Width, Height));
            //ScanlineRasToDestBitmapRenderer sclineRasToBmp = gx.ScanlineRasToDestBitmap;

            if (this.PerspectiveTransformType == Sample_Perspective.PerspectiveTransformType.Bilinear)
            {
                var      bound      = lionShape.Bounds;
                Bilinear txBilinear = Bilinear.RectToQuad(bound.Left,
                                                          bound.Bottom,
                                                          bound.Right,
                                                          bound.Top,
                                                          quadPolygonControl.GetInnerCoords());
                if (txBilinear.IsValid)
                {
                    var v3 = GetFreeVxs();
                    painter.PaintSeries(txBilinear.TransformToVxs(lionShape.Vxs, v3),
                                        lionShape.Colors,
                                        lionShape.PathIndexList,
                                        lionShape.NumPaths);
                    RectD   lionBound = lionShape.Bounds;
                    Ellipse ell       = new Ellipse((lionBound.Left + lionBound.Right) * 0.5,
                                                    (lionBound.Bottom + lionBound.Top) * 0.5,
                                                    (lionBound.Right - lionBound.Left) * 0.5,
                                                    (lionBound.Top - lionBound.Bottom) * 0.5,
                                                    200);
                    ReleaseVxs(ref v3);

                    var v1        = GetFreeVxs();
                    var trans_ell = GetFreeVxs();
                    txBilinear.TransformToVxs(ell.MakeVxs(v1), trans_ell);
                    painter.FillColor = ColorEx.Make(0.5f, 0.3f, 0.0f, 0.3f);
                    painter.Fill(trans_ell);
                    //-------------------------------------------------------------
                    //outline
                    double prevStrokeWidth = painter.StrokeWidth;
                    painter.StrokeWidth = 3;
                    painter.StrokeColor = ColorEx.Make(0.0f, 0.3f, 0.2f, 1.0f);
                    painter.Draw(trans_ell);
                    painter.StrokeWidth = prevStrokeWidth;

                    ReleaseVxs(ref v1);
                    ReleaseVxs(ref trans_ell);
                }
            }
            else
            {
                RectD r = lionShape.Bounds;

                var txPerspective = new Perspective(
                    r.Left, r.Bottom, r.Right, r.Top,
                    quadPolygonControl.GetInnerCoords());
                if (txPerspective.IsValid)
                {
                    var v1 = GetFreeVxs();
                    painter.PaintSeries(txPerspective.TransformToVxs(lionShape.Vxs, v1),
                                        lionShape.Colors,
                                        lionShape.PathIndexList,
                                        lionShape.NumPaths);
                    //--------------------------------------------------------------------------------------
                    //filled Ellipse
                    //1. create original fill ellipse
                    RectD lionBound     = lionShape.Bounds;
                    var   filledEllipse = new Ellipse((lionBound.Left + lionBound.Right) * 0.5,
                                                      (lionBound.Bottom + lionBound.Top) * 0.5,
                                                      (lionBound.Right - lionBound.Left) * 0.5,
                                                      (lionBound.Top - lionBound.Bottom) * 0.5,
                                                      200);

                    VertexStore v2             = GetFreeVxs();
                    VertexStore transformedEll = GetFreeVxs();
                    txPerspective.TransformToVxs(filledEllipse.MakeVxs(v2), transformedEll);
                    painter.FillColor = ColorEx.Make(0.5f, 0.3f, 0.0f, 0.3f);
                    painter.Fill(transformedEll);
                    //--------------------------------------------------------
                    var prevStrokeW = painter.StrokeWidth;
                    painter.StrokeWidth = 3;
                    painter.StrokeColor = ColorEx.Make(0.0f, 0.3f, 0.2f, 1.0f);
                    painter.Draw(transformedEll);
                    painter.StrokeWidth = prevStrokeW;
                    ReleaseVxs(ref v2);
                    ReleaseVxs(ref v1);
                    ReleaseVxs(ref transformedEll);
                }
            }

            //--------------------------
            // Render the "quad" tool and controls
            painter.FillColor = ColorEx.Make(0f, 0.3f, 0.5f, 0.6f);
            var v4 = GetFreeVxs();

            painter.Fill(quadPolygonControl.MakeVxs(v4));
            ReleaseVxs(ref v4);
        }
Пример #9
0
        void GenerateMaskWithWinGdiPlus(int w, int h)
        {
            //1. create 32 bits for mask image
            this.a_alphaBmp = new System.Drawing.Bitmap(w, h);
            //2. create graphics based on a_alphaBmp
            using (System.Drawing.Graphics gfxBmp = System.Drawing.Graphics.FromImage(a_alphaBmp))
            {
                gfxBmp.Clear(System.Drawing.Color.Black);
                //ClipProxyImage clippingProxy = new ClipProxyImage(image);
                //clippingProxy.Clear(ColorRGBA.Black);
                VertexSource.Ellipse ellipseForMask = new PixelFarm.Agg.VertexSource.Ellipse();
                System.Random        randGenerator  = new Random(1432);
                int num = (int)maskAlphaSliderValue;
                int lim = num - 1;
                for (int i = 0; i < lim; ++i)
                {
                    ellipseForMask.Reset(randGenerator.Next() % w,
                                         randGenerator.Next() % h,
                                         randGenerator.Next() % 100 + 20,
                                         randGenerator.Next() % 100 + 20,
                                         100);
                    // set the color to draw into the alpha channel.
                    // there is not very much reason to set the alpha as you will get the amount of
                    // transparency based on the color you draw.  (you might want some type of different edeg effect but it will be minor).
                    //rasterizer.AddPath(ellipseForMask.MakeVxs());
                    //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack,
                    //   ColorRGBA.Make((int)((float)i / (float)num * 255), 0, 0, 255));

                    VectorToolBox.GetFreeVxs(out var v1);
                    VxsHelper.FillVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(v1), ColorEx.Make((int)((float)i / (float)num * 255), 0, 0, 255));
                    VectorToolBox.ReleaseVxs(ref v1);
                }
                //the last one
                ellipseForMask.Reset(Width / 2, Height / 2, 110, 110, 100);
                //fill
                VectorToolBox.GetFreeVxs(out var v2);
                VxsHelper.FillVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(v2), ColorEx.Make(0, 0, 0, 255));
                v2.Clear();// reuse later
                //rasterizer.AddPath(ellipseForMask.MakeVertexSnap());
                //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new ColorRGBA(0, 0, 0, 255));
                ellipseForMask.Reset(ellipseForMask.originX, ellipseForMask.originY, ellipseForMask.radiusX - 10, ellipseForMask.radiusY - 10, 100);
                //rasterizer.AddPath(ellipseForMask.MakeVertexSnap());
                //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new ColorRGBA(255, 0, 0, 255));

                VxsHelper.FillVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(v2), ColorEx.Make(255, 0, 0, 255));

                VectorToolBox.ReleaseVxs(ref v2);

                //for (i = 0; i < num; i++)
                //{
                //    if (i == num - 1)
                //    {
                //        ellipseForMask.Reset(Width / 2, Height / 2, 110, 110, 100);
                //        //fill
                //        VxsHelper.DrawVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(), new ColorRGBA(0, 0, 0, 255));
                //        //rasterizer.AddPath(ellipseForMask.MakeVertexSnap());
                //        //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new ColorRGBA(0, 0, 0, 255));
                //        ellipseForMask.Reset(ellipseForMask.originX, ellipseForMask.originY, ellipseForMask.radiusX - 10, ellipseForMask.radiusY - 10, 100);
                //        //rasterizer.AddPath(ellipseForMask.MakeVertexSnap());
                //        //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack, new ColorRGBA(255, 0, 0, 255));
                //        VxsHelper.DrawVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(), new ColorRGBA(255, 0, 0, 255));
                //    }
                //    else
                //    {
                //        ellipseForMask.Reset(randGenerator.Next() % w,
                //                 randGenerator.Next() % h,
                //                 randGenerator.Next() % 100 + 20,
                //                 randGenerator.Next() % 100 + 20,
                //                 100);
                //        // set the color to draw into the alpha channel.
                //        // there is not very much reason to set the alpha as you will get the amount of
                //        // transparency based on the color you draw.  (you might want some type of different edeg effect but it will be minor).
                //        //rasterizer.AddPath(ellipseForMask.MakeVxs());
                //        //sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, sclnPack,
                //        //   ColorRGBA.Make((int)((float)i / (float)num * 255), 0, 0, 255));
                //        VxsHelper.DrawVxsSnap(gfxBmp, ellipseForMask.MakeVertexSnap(), ColorRGBA.Make((int)((float)i / (float)num * 255), 0, 0, 255));
                //    }
                //}
            }
        }
Пример #10
0
        public override void Draw(Painter p)
        {
            if (p is GdiPlusPainter)
            {
                DrawWithWinGdi((GdiPlusPainter)p);
                return;
            }
            AggPainter       p2      = (AggPainter)p;
            AggRenderSurface aggRdsf = p2.RenderSurface;
            var widgetsSubImage      = aggRdsf.DestImage;
            var scline = aggRdsf.ScanlinePacked8;
            int width  = (int)widgetsSubImage.Width;
            int height = (int)widgetsSubImage.Height;

            //change value ***
            if (isMaskSliderValueChanged)
            {
                generate_alpha_mask(aggRdsf.ScanlineRasToDestBitmap, aggRdsf.ScanlinePacked8, aggRdsf.ScanlineRasterizer, width, height);
                this.isMaskSliderValueChanged = false;
            }
            var rasterizer = aggRdsf.ScanlineRasterizer;

            rasterizer.SetClipBox(0, 0, width, height);
            //alphaMaskImageBuffer.AttachBuffer(alphaByteArray, 0, width, height, width, 8, 1);

            PixelFarm.Agg.Imaging.AlphaMaskAdaptor imageAlphaMaskAdaptor = new PixelFarm.Agg.Imaging.AlphaMaskAdaptor(widgetsSubImage, alphaMask);
            ClipProxyImage alphaMaskClippingProxy = new ClipProxyImage(imageAlphaMaskAdaptor);
            ClipProxyImage clippingProxy          = new ClipProxyImage(widgetsSubImage);
            ////Affine transform = Affine.NewIdentity();
            ////transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y);
            ////transform *= Affine.NewScaling(lionScale, lionScale);
            ////transform *= Affine.NewRotation(angle + Math.PI);
            ////transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
            ////transform *= Affine.NewTranslation(Width / 2, Height / 2);
            Affine transform = Affine.NewMatix(
                AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y),
                AffinePlan.Scale(lionScale, lionScale),
                AffinePlan.Rotate(angle + Math.PI),
                AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            clippingProxy.Clear(Drawing.Color.White);
            ScanlineRasToDestBitmapRenderer sclineRasToBmp = aggRdsf.ScanlineRasToDestBitmap;
            // draw a background to show how the mask is working better
            int rect_w = 30;

            VectorToolBox.GetFreeVxs(out var v1);
            for (int i = 0; i < 40; i++)
            {
                for (int j = 0; j < 40; j++)
                {
                    if ((i + j) % 2 != 0)
                    {
                        VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * rect_w, j * rect_w, (i + 1) * rect_w, (j + 1) * rect_w, 0);
                        rect.NormalizeRadius();
                        // Drawing as an outline
                        rasterizer.AddPath(rect.MakeVxs(v1));
                        v1.Clear();
                        sclineRasToBmp.RenderWithColor(clippingProxy, rasterizer, scline, ColorEx.Make(.9f, .9f, .9f));
                    }
                }
            }
            VectorToolBox.ReleaseVxs(ref v1);

            ////int x, y;
            //// Render the lion
            ////VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);

            ////var vxlist = new System.Collections.Generic.List<VertexData>();
            ////trans.DoTransform(vxlist);

            //var tmpVxs1 = new VertexStore();
            //lionShape.ApplyTransform(transform);

            throw new NotImplementedException();

            //sclineRasToBmp.RenderSolidAllPaths(alphaMaskClippingProxy,
            //       rasterizer,
            //       scline,
            //       tmpVxs1,
            //       lionShape.Colors,
            //       lionShape.PathIndexList,
            //       lionShape.NumPaths);

            ///*
            //// Render random Bresenham lines and markers
            //agg::renderer_markers<amask_ren_type> m(r);
            //for(i = 0; i < 50; i++)
            //{
            //    m.line_color(agg::rgba8(randGenerator.Next() & 0x7F,
            //                            randGenerator.Next() & 0x7F,
            //                            randGenerator.Next() & 0x7F,
            //                            (randGenerator.Next() & 0x7F) + 0x7F));
            //    m.fill_color(agg::rgba8(randGenerator.Next() & 0x7F,
            //                            randGenerator.Next() & 0x7F,
            //                            randGenerator.Next() & 0x7F,
            //                            (randGenerator.Next() & 0x7F) + 0x7F));

            //    m.line(m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height),
            //           m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height));

            //    m.marker(randGenerator.Next() % width, randGenerator.Next() % height, randGenerator.Next() % 10 + 5,
            //             agg::marker_e(randGenerator.Next() % agg::end_of_markers));
            //}


            //// Render random anti-aliased lines
            //double w = 5.0;
            //agg::line_profile_aa profile;
            //profile.width(w);

            //typedef agg::renderer_outline_aa<amask_ren_type> renderer_type;
            //renderer_type ren(r, profile);

            //typedef agg::rasterizer_outline_aa<renderer_type> rasterizer_type;
            //rasterizer_type ras(ren);
            //ras.round_cap(true);

            //for(i = 0; i < 50; i++)
            //{
            //    ren.Color = agg::rgba8(randGenerator.Next() & 0x7F,
            //                         randGenerator.Next() & 0x7F,
            //                         randGenerator.Next() & 0x7F,
            //                         //255));
            //                         (randGenerator.Next() & 0x7F) + 0x7F);
            //    ras.move_to_d(randGenerator.Next() % width, randGenerator.Next() % height);
            //    ras.line_to_d(randGenerator.Next() % width, randGenerator.Next() % height);
            //    ras.render(false);
            //}


            //// Render random circles with gradient
            //typedef agg::gradient_linear_color<color_type> grad_color;
            //typedef agg::gradient_circle grad_func;
            //typedef agg::span_interpolator_linear<> interpolator_type;
            //typedef agg::span_gradient<color_type,
            //                          interpolator_type,
            //                          grad_func,
            //                          grad_color> span_grad_type;

            //agg::trans_affine grm;
            //grad_func grf;
            //grad_color grc(agg::rgba8(0,0,0), agg::rgba8(0,0,0));
            //agg::ellipse ell;
            //agg::span_allocator<color_type> sa;
            //interpolator_type inter(grm);
            //span_grad_type sg(inter, grf, grc, 0, 10);
            //agg::renderer_scanline_aa<amask_ren_type,
            //                          agg::span_allocator<color_type>,
            //                          span_grad_type> rg(r, sa, sg);
            //for(i = 0; i < 50; i++)
            //{
            //    x = randGenerator.Next() % width;
            //    y = randGenerator.Next() % height;
            //    double r = randGenerator.Next() % 10 + 5;
            //    grm.reset();
            //    grm *= agg::trans_affine_scaling(r / 10.0);
            //    grm *= agg::trans_affine_translation(x, y);
            //    grm.invert();
            //    grc.colors(agg::rgba8(255, 255, 255, 0),
            //               agg::rgba8(randGenerator.Next() & 0x7F,
            //                          randGenerator.Next() & 0x7F,
            //                          randGenerator.Next() & 0x7F,
            //                          255));
            //    sg.color_function(grc);
            //    ell.init(x, y, r, r, 32);
            //    g_rasterizer.add_path(ell);
            //    agg::render_scanlines(g_rasterizer, g_scanline, rg);
            //}
            // */
            ////m_num_cb.Render(g_rasterizer, g_scanline, clippingProxy);
        }
Пример #11
0
        static System.Drawing.Bitmap CreateBackgroundBmp(int w, int h)
        {
            //----------------------------------------------------
            //1. create background bitmap
            System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(w, h);
            //2. create graphics from bmp
            System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bmp);
            // draw a background to show how the mask is working better
            g.Clear(System.Drawing.Color.White);
            int rect_w = 30;

            var v1 = new VertexStore();//todo; use pool

            for (int i = 0; i < 40; i++)
            {
                for (int j = 0; j < 40; j++)
                {
                    if ((i + j) % 2 != 0)
                    {
                        VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * rect_w, j * rect_w, (i + 1) * rect_w, (j + 1) * rect_w, 0);
                        rect.NormalizeRadius();
                        // Drawing as an outline
                        VxsHelper.FillVxsSnap(g, new VertexStoreSnap(rect.MakeVxs(v1)), ColorEx.Make(.9f, .9f, .9f));
                        v1.Clear();
                    }
                }
            }

            //----------------------------------------------------
            return(bmp);
        }
Пример #12
0
        //template<class Scanline, class Ras>
        public void RenderGourand(Painter p)
        {
            float alpha = this.AlphaValue;
            float brc   = 1;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr());
#else
#endif
            ////var destImage = gx.DestImage;
            ////span_allocator span_alloc = new span_allocator();

            //specific for agg
            AggPainter painter = p as AggPainter;
            if (painter == null)
            {
                return;
            }

            //
            AggRenderSurface   aggRdsf        = painter.RenderSurface;
            SpanGenGouraudRGBA gouraudSpanGen = new SpanGenGouraudRGBA();
            aggRdsf.ScanlineRasterizer.ResetGamma(new GammaLinear(0.0f, this.LinearGamma));
            double d = this.DilationValue;
            // Six triangles

            double xc = (m_x[0] + m_x[1] + m_x[2]) / 3.0;
            double yc = (m_y[0] + m_y[1] + m_y[2]) / 3.0;
            double x1 = (m_x[1] + m_x[0]) / 2 - (xc - (m_x[1] + m_x[0]) / 2);
            double y1 = (m_y[1] + m_y[0]) / 2 - (yc - (m_y[1] + m_y[0]) / 2);
            double x2 = (m_x[2] + m_x[1]) / 2 - (xc - (m_x[2] + m_x[1]) / 2);
            double y2 = (m_y[2] + m_y[1]) / 2 - (yc - (m_y[2] + m_y[1]) / 2);
            double x3 = (m_x[0] + m_x[2]) / 2 - (xc - (m_x[0] + m_x[2]) / 2);
            double y3 = (m_y[0] + m_y[2]) / 2 - (yc - (m_y[0] + m_y[2]) / 2);
            gouraudSpanGen.SetColor(ColorEx.Make(1, 0, 0, alpha),
                                    ColorEx.Make(0, 1, 0, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[0], m_y[0], m_x[1], m_y[1], xc, yc, d);

            var tmpVxs = _tmpVxs;
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
            gouraudSpanGen.SetColor(ColorEx.Make(0, 1, 0, alpha),
                                    ColorEx.Make(0, 0, 1, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[1], m_y[1], m_x[2], m_y[2], xc, yc, d);
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
            gouraudSpanGen.SetColor(ColorEx.Make(0, 0, 1, alpha),
                                    ColorEx.Make(1, 0, 0, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[2], m_y[2], m_x[0], m_y[0], xc, yc, d);
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
            brc = 1 - brc;
            gouraudSpanGen.SetColor(ColorEx.Make(1, 0, 0, alpha),
                                    ColorEx.Make(0, 1, 0, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[0], m_y[0], m_x[1], m_y[1], x1, y1, d);
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
            gouraudSpanGen.SetColor(ColorEx.Make(0, 1, 0, alpha),
                                    ColorEx.Make(0, 0, 1, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[1], m_y[1], m_x[2], m_y[2], x2, y2, d);
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
            gouraudSpanGen.SetColor(ColorEx.Make(0, 0, 1, alpha),
                                    ColorEx.Make(1, 0, 0, alpha),
                                    ColorEx.Make(brc, brc, brc, alpha));
            gouraudSpanGen.SetTriangle(m_x[2], m_y[2], m_x[0], m_y[0], x3, y3, d);
            painter.Fill(gouraudSpanGen.MakeVxs(tmpVxs), gouraudSpanGen);
            tmpVxs.Clear();
        }
Пример #13
0
        public override void Draw(Painter p)
        {
            //create painter
            p.SetClipBox(0, 0, Width, Height);
            p.Clear(Drawing.Color.White);
            //-----------------------------------------------------------------------
            //green glyph
            RectD r             = m_shape_bounds;
            var   txPerspective = new Perspective(
                r.Left, r.Bottom, r.Right, r.Top,
                m_shadow_ctrl.GetInnerCoords());
            VertexStore s2 = this.m_pathVxs2;

            //if (FlattenCurveChecked)
            //{
            //    //s2 = shadow_persp.TransformToVxs(m_path_2);
            //    s2 = shadow_persp.TransformToVxs(m_pathVxs2);
            //}
            //else
            //{
            //    s2 = shadow_persp.TransformToVxs(m_pathVxs);
            //}
            p.FillColor = ColorEx.Make(0.2f, 0.3f, 0f);
            p.Fill(s2);
            //---------------------------------------------------------------------------------------------------------
            //shadow
            //---------------------------------------------------------------------------------------------------------
            // Calculate the bounding box and extend it by the blur radius

            RectInt boundRect = BoundingRectInt.GetBoundingRect(s2);
            int     m_radius  = this.BlurRadius;

            //expand bound rect
            boundRect.Left   -= m_radius;
            boundRect.Bottom -= m_radius;
            boundRect.Right  += m_radius;
            boundRect.Top    += m_radius;
            if (BlurMethod == BlurMethod.RecursiveBlur)
            {
                // The recursive blur method represents the true Gaussian Blur,
                // with theoretically infinite kernel. The restricted window size
                // results in extra influence of edge pixels. It's impossible to
                // solve correctly, but extending the right and top areas to another
                // radius value produces fair result.
                //------------------
                boundRect.Right += m_radius;
                boundRect.Top   += m_radius;
            }

            stopwatch.Stop();
            stopwatch.Reset();
            stopwatch.Start();

            if (BlurMethod != BlurMethod.ChannelBlur)
            {
                // Create a new pixel renderer and attach it to the main one as a child image.
                // It returns true if the attachment succeeded. It fails if the rectangle
                // (bbox) is fully clipped.
                //------------------



                //------------------
                //create filter specfication
                //it will be resolve later by the platform similar to request font
                //------------------


                if (boundRect.Clip(new RectInt(0, 0, p.Width - 1, p.Height - 1)))
                {
                    //check if intersect
                    var prevClip = p.ClipBox;
                    p.ClipBox = boundRect;
                    // Blur it
                    switch (BlurMethod)
                    {
                    case BlurMethod.StackBlur:
                    {
                        //------------------
                        // Faster, but bore specific.
                        // Works only for 8 bits per channel and only with radii <= 254.
                        //------------------
                        //p.DoFilterBlurStack(boundRect, m_radius);
                        p.ApplyFilter(imgFilterBlurStack);
                    }
                    break;

                    default:
                    {           // True Gaussian Blur, 3-5 times slower than Stack Blur,
                                // but still constant time of radius. Very sensitive
                                // to precision, doubles are must here.
                                //------------------
                        p.ApplyFilter(imgFilterGaussianBlur);
                    }
                    break;
                    }
                    //store back
                    p.ClipBox = prevClip;
                }
            }

            double tm = stopwatch.ElapsedMilliseconds;

            p.FillColor = Drawing.Color.FromArgb(0.8f, 0.6f, 0.9f, 0.7f);
            // Render the shape itself
            ////------------------
            //if (FlattenCurveChecked)
            //{
            //    //m_ras.AddPath(m_path_2);
            //    p.Fill(m_path_2);
            //}
            //else
            //{
            //    //m_ras.AddPath(m_pathVxs);
            //    p.Fill(m_pathVxs);
            //}

            p.FillColor = Drawing.Color.Black;
            //p.DrawString(string.Format("{0:F2} ms", tm), 140, 30);
            //-------------------------------------------------------------
            //control
            //m_shadow_ctrl.OnDraw(p);
        }