void Awake()
 {
     collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>();
     enemyManager     = transform.parent.gameObject.GetComponent <EnemyManager>();
     gameClock        = GameObject.Find("Game Clock").GetComponent <GameClock>();
     pathfinding      = GameObject.Find("Pathfinder").GetComponent <Pathfinding>();
     playerMovement   = GameObject.Find("Player").GetComponent <PlayerMovement>();
     playerVision     = GameObject.Find("Player").GetComponent <PlayerVision>();
     fogTilemap       = GameObject.Find("Fog").GetComponent <Tilemap>();
 }
Пример #2
0
 void Awake()
 {
     blinker          = GameObject.Find("Blinker");
     blinkMeter       = GameObject.Find("Blink Meter").GetComponent <BlinkMeter>();
     cameraComponent  = GameObject.Find("Main Camera").GetComponent <Camera>();
     collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>();
     dimmer           = GameObject.Find("Dimmer").GetComponent <SpriteRenderer>();
     gameClock        = GameObject.Find("Game Clock").GetComponent <GameClock>();
     playerAnimator   = GameObject.Find("PlayerSprite").GetComponent <Animator>();
     playerMovement   = GetComponent <PlayerMovement>();
     if (startDimTime > maxBlinkTime)
     {
         startDimTime = maxBlinkTime;
     }
     wallSideOffset = new Vector3Int(0, 1, 0);
     blinkKeyCodes  = InitializeBlinkKeys();
 }
Пример #3
0
 void Awake()
 {
     collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>();
     playerMovement   = GameObject.Find("Player").GetComponent <PlayerMovement>();
     bestMoves        = new List <Vector3Int>();
 }
Пример #4
0
 void Awake()
 {
     collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>();
 }
 void Awake()
 {
     collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>();
     gameClock        = GameObject.Find("Game Clock").GetComponent <GameClock>();
 }