void Awake() { collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); enemyManager = transform.parent.gameObject.GetComponent <EnemyManager>(); gameClock = GameObject.Find("Game Clock").GetComponent <GameClock>(); pathfinding = GameObject.Find("Pathfinder").GetComponent <Pathfinding>(); playerMovement = GameObject.Find("Player").GetComponent <PlayerMovement>(); playerVision = GameObject.Find("Player").GetComponent <PlayerVision>(); fogTilemap = GameObject.Find("Fog").GetComponent <Tilemap>(); }
void Awake() { blinker = GameObject.Find("Blinker"); blinkMeter = GameObject.Find("Blink Meter").GetComponent <BlinkMeter>(); cameraComponent = GameObject.Find("Main Camera").GetComponent <Camera>(); collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); dimmer = GameObject.Find("Dimmer").GetComponent <SpriteRenderer>(); gameClock = GameObject.Find("Game Clock").GetComponent <GameClock>(); playerAnimator = GameObject.Find("PlayerSprite").GetComponent <Animator>(); playerMovement = GetComponent <PlayerMovement>(); if (startDimTime > maxBlinkTime) { startDimTime = maxBlinkTime; } wallSideOffset = new Vector3Int(0, 1, 0); blinkKeyCodes = InitializeBlinkKeys(); }
void Awake() { collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); playerMovement = GameObject.Find("Player").GetComponent <PlayerMovement>(); bestMoves = new List <Vector3Int>(); }
void Awake() { collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); }
void Awake() { collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); gameClock = GameObject.Find("Game Clock").GetComponent <GameClock>(); }