public void Start() { controller._player = transform; _anim = GetComponent<Animator>(); _sprite = (SpriteRenderer)GetComponent<Renderer>(); _rigidbody = GetComponent<Rigidbody2D>(); _sfx = GetComponent<PlayerSFX>(); _charge = transform.Find("Charge"); collisionLevel = GetComponent<CollisionLevel>(); _life = UiController.self.Life; /*To Do: Pog*/ }
public void Awake() { _collisionLevel = gameObject.TryAddComponent<CollisionLevel>(); _sortingOrder = gameObject.TryAddComponent<SortingOrder>(); _rigidbody = GetComponent<Rigidbody2D>(); }
void Start() { collisionLevel = GetComponent<CollisionLevel>(); }