public CollisionPairKey3D(CollisionHullType3D collTypeA, CollisionHullType3D collTypeB)
 {
     if (collTypeA <= collTypeB)
     {
         _collTypes[0] = collTypeA;
         _collTypes[1] = collTypeB;
     }
     else
     {
         _collTypes[0] = collTypeB;
         _collTypes[1] = collTypeA;
     }
 }
Пример #2
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 protected CollisionHull3D(CollisionHullType3D collisionType)
 {
     particle = GetComponent <Particle3D>();
     type     = collisionType;
 }