public CollisionPairKey3D(CollisionHullType3D collTypeA, CollisionHullType3D collTypeB) { if (collTypeA <= collTypeB) { _collTypes[0] = collTypeA; _collTypes[1] = collTypeB; } else { _collTypes[0] = collTypeB; _collTypes[1] = collTypeA; } }
protected CollisionHull3D(CollisionHullType3D collisionType) { particle = GetComponent <Particle3D>(); type = collisionType; }