internal Rigidbody(GameObject @object) : base(@object) { Mass = 1.0f; UseGravity = true; Colliders = new ColliderCollection(); }
public Rigidbody(GameObject owner) : base(owner) { useGravity = true; mass = 1.0f; colliders = new ColliderCollection(); velocity = Vector2.Zero; force = Vector2.Zero; resistance = Vector2.Zero; }