예제 #1
0
 internal Rigidbody(GameObject @object)
     : base(@object)
 {
     Mass       = 1.0f;
     UseGravity = true;
     Colliders  = new ColliderCollection();
 }
예제 #2
0
        public Rigidbody(GameObject owner)
            : base(owner)
        {
            useGravity = true;

            mass = 1.0f;

            colliders = new ColliderCollection();

            velocity   = Vector2.Zero;
            force      = Vector2.Zero;
            resistance = Vector2.Zero;
        }